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Unlimited explosive weapons/nades
Unlimited explosive weapons/nades
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http://unrealsoftware.de/files_show.php?file=5176
http://unrealsoftware.de/files_show.php?file=4016
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addhook("build","onBuild")
function onBuild(id,type,x,y,mode,oid)
	if type == 20 then -- Mine
		parse("equip "..id.." 77")
	elseif type == 21 then -- Laser Mine
		parse("equip "..id.." 87")
	end
end
This may work...
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addhook([[projectile]], [[projectile_hook]]) projectile_hook = function(id, wpn, x, y) 	parse([[equip ]] .. id .. [[ ]] .. wpn) end
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