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Unlimited explosive weapons/nades
5 replies




http://unrealsoftware.de/files_show.php?file=5176
http://unrealsoftware.de/files_show.php?file=4016
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addhook("build","onBuild") function onBuild(id,type,x,y,mode,oid) 	if type == 20 then -- Mine 		parse("equip "..id.." 77") 	elseif type == 21 then -- Laser Mine 		parse("equip "..id.." 87") 	end end
This may work...
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addhook([[projectile]], [[projectile_hook]]) projectile_hook = function(id, wpn, x, y) 	parse([[equip ]] .. id .. [[ ]] .. wpn) end



