de_viena_s | 1.1 update! | [S] 
17 comments



The map archieve (ZIP) only have the .map, .txt, and tiles (shot_tiles)
Coz only use de_advantage graphics (Thanks to

>






Quote:
Changelog (after i upload the file):
Bombspot B: Terrorist way.
Some boxes near ct spawn and Bombspot A.
One Terrorist spawn.
Both bombspot's, less close combat, a bit more free-shoting. (check in mapexport)
Another way to get out of the tt base and ct base. (check in mapexport)
Light engine, also added new spots.
Spawns, some more, and deleted some others.








edited 8×, last 25.02.16 12:28:29 pm

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17 comments



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I will fix it, thanks for the support and likes. (3 comments 3 likes, im pretty impressed).
Edit: Fixed, the ct`s still having to cross 32 tiles to reach bombspot b, and the tt`s 35 to 37 tiles.
Edit: Fixed, the ct`s still having to cross 32 tiles to reach bombspot b, and the tt`s 35 to 37 tiles.
edited 1×, last 06.11.14 05:43:09 pm

Absolutely agreed with
Fiz:,plant b is too close to TT,they will dominate on this map => imbalance.
In way of gfx map looks really pretty.

In way of gfx map looks really pretty.



