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alt Re: CS2D Max - Suggestions

Redemption
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Redemption hat geschrieben
Haha, What about mine
There should be a "admin button"

Lets say rcon is "DC_is_awesome"

You loging and lets say "X" is an admin button. You should be able to ban players and control the server if there is a speed hacker. Then you won't have to go through all of that trouble. "rcon msg qwhqwfhqoiwfhqwif" or something thats long


Noticed know one replied...

So eh DC is this a Nice idea^^

alt Re: CS2D Max - Suggestions

Gast

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there should be an option for the dynwall entity not to be triggered if there is a player on it

alt Re: CS2D Max - Suggestions

Reaper
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What do you think about teamdoors and team triggers, so that only one team is able to use a specified trigger or even better make them as a variable so a trigger could decide which team is able to use it.

alt Re: CS2D Max - Suggestions

Reaper
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Another gread idea by me

Add some private slots which on the server which can only be taken by specified members. (an usgn account is necessary)

e.g. a server has 20 slots, 2 of them are private. When 18 are taken only accounts with an usgn account (which is set in a config file) are able to take this last 2 places.

alt Re: CS2D Max - Suggestions

Lee
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I know this might be hard to accomplish but is it possible to be able to layer entities together (stack one on top of another)

Also, there should be a way to denote where one is not allowed to construct buildings.

alt Re: CS2D Max - Suggestions

DC
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no it is impossible to have more than one entity on the same tile and I'm not going to add this. I would have to change nearly everything for that.

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Gast

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I noticed that if you change the graphics options it would give you an unfair advantage/disatvantage.

Let's say that when you throw a smoke grenade with the particle setting on low, and then throw another smoke grenade with particle setting on high, if you play with particle setting on low then the smoke covers alot of space quickly when you throw it, but with high settings then it takes more time till the smoke clears alot of space, this IS an unfair advantage/disatvantage and can destroy alot of tactics out of the way, lets say you face someone with smoke on high setting and you on low setting because ur comp sucks (like mine), u throw a smoke and decide to camp with a sniper in it, since the smoke filled alot of space because its on low settings you expect your enemy not to see you, but your enemy has smoke on HIGH, so on HIS screen the smoke is still getting bigger, so he sees you and you think he doesn't see you, get the point? This is unfair for the player with low particle settings!

Same way goes with blood gore setting, if its very low and ur chasing someone and shoot at him and then you get to dead end with 2 ways to left and right, you dont know where he has gone but with blood gore setting on HIGH, you can see the blood and follow the blood of your enemy because you shot him from far! See, so this again is unfair advantage for player with low settings.
it might look like its only a rare situation when these happen, but its very common and there should be a solution.

So, DC, it should be fair to ALL players and they should ALL be able to see the same thing and people with sucky computers like me not getting owned by people with good computers with settings on high so they get advantage with like smoke. Let people with settings on low have a chance too. Maybe you can make in next version so that the smoke in low setting when throwed will be EXACTLY like the smoke on high setting only uglier so its old-computer friendly and the smoke will slowly fill the area jus like on high setting.

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ljUSTiNl
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Not to be rude or anything, but if you are claiming higher settings give the player an advantage, then why don't you set your settings higher. If your computer can't handle that, it must be an absolute joke because CS2D Max has such miminal system requirements.

And really, I highly doubt DC would want to rework all of the game's graphics to thoroughly support various quality settings. In the original CS2D, you had nearly NO control over graphics options. Now, there are plently as DC has been gracious enough to include these options to make the game more appealing to a varied audience of players. There is no reason why more options and graphics should be adjusted or added.

alt Re: CS2D Max - Suggestions

Reaper
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It doesn't matter if you are able to see a player hiding in a smoke or not, you will shoot in the smoke anyway and hear the hitsounds so you know, if anyone is there in, in regular the players which is hidding in the smoke is lossing because most of them throw the smokes on useless placed where the are not able to take cover. Anyway it should be fixed that you are able to see something when you are in a smoke, that is really unrealistic. A smoke should be more like that, that you can't see what is behind the smoke not just in there.

alt Re: CS2D Max - Suggestions

-LaG-Representative
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This idea i would like to say

Why Wont you do sumthing like
Add Sumthing u can control like a car?
sorta like u activate it(E) and then u get in and start driving
And run ppl over!

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Circa
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-LaG-Representative hat geschrieben
This idea i would like to say

Why Wont you do sumthing like
Add Sumthing u can control like a car?
sorta like u activate it(E) and then u get in and start driving
And run ppl over!


This isn't fucking GTA.

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Lee
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Circa hat geschrieben
This isn't fucking GTA.


This is a CS ripoff and last I checked, the HL 1 engine even supported vehicles and third-person control.

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Redemption
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-LaG-Representative hat geschrieben
This idea i would like to say

Why Wont you do sumthing like
Add Sumthing u can control like a car?
sorta like u activate it(E) and then u get in and start driving
And run ppl over!


Maybe the turret in Construction?

alt Re: CS2D Max - Suggestions

Circa
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This isn't HL leegao -_-. Adding a car that can run over players would be umm not cool. Perhaps just a truck that can go faster in speed and can carry up to a certain amount of players, but it not being able to run over other players.

I'd recommend not to add any sort of thing like this, but, if u wish to do so, go ahead.

-------------------------------------EDIT-------------------------------------

Does auto map/spray download even work?

Because I see a lot of people using different kinds of sprays and they never download to my logos folder.
5× editiert, zuletzt 22.08.08 12:14:52

alt Re: CS2D Max - Suggestions

stealth
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Well you can see them, so they are downloaded. This is what the spray download does.

Maybe they arent saved in the logos folder.

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KimKat
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About the vehicles thing. Maybe a minor controllable vehicle, or something. Lol.

If this even is possible in 2D.
Maybe using the same method as the predefined things like the tree's can make it possible to create some cars that is drivable(controllable).

alt Re: CS2D Max - Suggestions

Lee
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Circa hat geschrieben
This isn't HL leegao -_-. Adding a car that can run over players would be umm not cool. Perhaps just a truck that can go faster in speed and can carry up to a certain amount of players, but it not being able to run over other players.


Oke, you're obviously not seeing the connection. CS is based on the HL engine. There are certain maps in CS where one can drive a vehicle.

Secondly, read my previous point and give me the part where I said I wanted to add vehicles into all of the cs2d games.
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