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Englisch DotA/League of Legends Idea for CS2D

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alt DotA/League of Legends Idea for CS2D

Rk0Z
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I have an idea for making DotA/LoL maps. It uses some scripts. I'm asking for help for the scripts. I know many things about LoL, so I can create good maps with them.
I need some people to help scripting.

People Involved:
(If you want to join just reply it's free!)
Rk0Z - mapping

Available slots:
scripting (Creep AI)
scripting (Baron Nashor/ Dragon AI)
scripting (Kill sounds)
scripting (leveling up system)
scripting (chat commands)
scripting (gold system)
scripting (items)
scripting (items)
mapping
extra graphics
server hosting

Scripts will be used:
-AI for the Minions/Creeps
-AI for Roshan/Baron Nashor
-Kill Sounds
-Leveling up system (+ stats)
-Items (and their effects)

I will provide the maps.
-Summoner's Rift (3 lanes)
Spoiler >

-Twisted Treeline (2 lanes)
-Howling Abyss (1 lane)

Instructions:
Each team (5 persons) needs to navigate through the three lanes (Top, Middle and Bottom lane). They must push their way through the enemy's base and destroy their nexus. But they must pass through the creeps (will use the Creep AI), the turrets (needs reskining) and the other team.

I really need some scripting help from you guys. Don't worry I'll give tons of credits to the ones who helped.

The scripts.
Spoiler >
7× editiert, zuletzt 16.02.15 03:00:59

alt Re: DotA/League of Legends Idea for CS2D

Yates
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Super Minions that "lead" actually spawn depending on the amount of inhibitors destroyed. For example, if all three inhibitors are destroyed that will cause 3 Super Minions to lead each lane. Totaling at 9. Also your gold calculations are wrong and badly based on both Dota & LoL.

This idea has been thought of & started by many. All have not been finished. The idea is too much work for a game like CS2D.

And the last note, these two games shall never be balanced. It would take a large team to create such a modification for CS2D and will take an even larger one to administrate and update it.

alt Re: DotA/League of Legends Idea for CS2D

Rk0Z
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You're yates. I saw many memes about you here. And why are you Idiot?

LoL : When you destroy the top inhibitor only the top lane will have super minions. When the middle inhibitor is destroyed only the middle lane will have super minions. When the bottom inhibitor is destroyed only the bottom lane will have super minions. That's why there are 3 inhibitors. When all inhibitors are destroyed 2 super minions will lead all the lanes. And also no siege minion (vehicle) will spawn on a lane that has super minion.

The gold rewards is just invented.

alt Re: DotA/League of Legends Idea for CS2D

Yates
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user Rk0Z hat geschrieben
When all inhibitors are destroyed 2 super minions will lead all the lanes.

It's actually three. They changed it a little while back due to snowballers easily killing them. Not sure if they changed it back though, probably something you should look into.

Not in an old wiki, but in the patch change logs.

alt Re: DotA/League of Legends Idea for CS2D

Rainoth
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Fairly sure it's 2 winnions per lane when all inhibs are down. I play LoL daily so I'd have noticed. But then again, patch 5.2 came out and I didn't play that much to notice if sth. like that was changed. If your info is really new then it might be possible.

alt Re: DotA/League of Legends Idea for CS2D

Devil-Thanh
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fully working minions system? seem legic lol
Moreover:
Zitat
The first set will be 3 melee, 3 ranged

That means in 3 lanes there 6x3=18 images in the same time even there are some alive out there, so it's about 30 images for creeps, 10 images for players, about 30 in jungle, skill images. These things can make you crash your game
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