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Englisch Floating NPC Bug.

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DC
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could you please also tell us when this happens? can you reconstruct this problem (tell us the steps which lead to the problem)? does it happen on a certain map only for example?

alt Re: Floating NPC Bug.

Infinite Rain
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I know the reason
Server will see everything good but client will see this noc bug
Its becouse of connection problems

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Obviously Exactly Myself
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Usually, I know that NPC can get inside a Wall entity but not Obstacle entity. But the one saw was headcrabs going through obstacles and walls just like they are using wallhack.

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Commando
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Were you experiencing lag/connection problems/etc while this happened? It might be just what Factis said, as I have never seen this happen to me or anyone else for as long as I've been playing on [N~].

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Shiftt
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just get a hostage as a ct and go to a teleport. the npc wont go to the teleport and will float to ur position. at least thats what happnd with me.

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KimKat
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user Infinite Rain hat geschrieben
I know the reason
Server will see everything good but client will see this noc bug
Its becouse of connection problems
True post here, most of the weird things in CS2D does happen with a bad connection. It doesn't just happen in CS2D but in Battlefield play4free aswell.

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BlazingStan
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I think its a bug,yes. I was playing on that server.
1 CT was coming and clicking button,and when headcrabs was spawning he ran out from that place. Suddenly headcrabs get through walls and killed him.
I know,its not a lag of server,ping was ~80 (Of all server)

(Lol,just done the [N~] Prison map :D)

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Apache uwu
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It's amazing how people can encounter errors...never noticed one in the days of playing cs2d...

NPCs will not die from dynamic walls, and if they are halfway through the wall when you toggle it--they will still be able to go through.

It will further the though that it's going through the wall because of lag.

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cvx
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It's because the server spikes. Buy a new internet, problem solved.
Or either play on another server.

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Commando
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Textual Context is right, NPCs don't die when a dynamic wall (door) is triggered on them, as they just pass through.

This isn't because of lag, this is just because CS2D is like that.
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