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Englisch CS2D .0120 -entity idea

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The Entity described below. Is it

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Fiz
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I was in the middle of making my airsoft 2D mod, testing one of the maps with bots.

Bots do not act like humans at all, they move around too much.

Why not create an entity that is like a 'botnode' (atracts bots) but this time, when a 'bot' arrives at this 'botnode', the 'bot' will stay there for an alloted time, which can be entered (in sec.) in the entity. The bot would obviously be able to shoot/knife, plus there could even be an option giving you the map-maker the choice of how far the bot can move (eg: 1 square out, or 500'X 300'Y etc.) before the alloted time runs out. This could actually keep gameplay with bots unrepetitive and actually a little intense, (like, "..is he round the corner...behind the crate? or do I just run for the flag.."...etc). This could increase the excitement level of single player gameplay, but then again, it could also wreck it. Thoughts/Opinions PLEASE.

PS: DC, I really think you should re-consider the snipers aim coming off screen thing I was talking about last year (I think it was last year). You could at least have an option to turn it on/off !
Fizzykil

alt Re: CS2D .0120 -entity idea

Alistaire
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Man.. it's not so necessary eh?
Just add a delay trigger, so when somebody moves there, the botnode disappears after a certain time and shows up elsewhere.
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