Forum

> > CS2D > General > CS2D Max Suggestions
ForenübersichtCS2D-ÜbersichtGeneral-ÜbersichtEinloggen, um zu antworten

Englisch CS2D Max Suggestions

699 Antworten
Seite
Zum Anfang Vorherige 1 2 334 35 Nächste Zum Anfang

alt Re: CS2D Max Suggestions

DC
Admin Off Offline

Zitieren
I know why they are inaccurate but something went wrong when I tried to fix it
It's not a big deal and not a serious problem in my opinion and so I didn't care about it anymore. I'll try to fix it in future releases.

alt Re: CS2D Max Suggestions

Reaper
User Off Offline

Zitieren
I am not sure if this would be good for the game play, but many games have a feature to decrease the damage of a weapon in long distances. So maybee you can include a feature that you are doing less damage when your enemy is out of ur sight. On the one hand its good cuz, you can't do that much random luck shot, but on the other hand its skill cuz you know where ur enemy is.

alt Re: CS2D Max Suggestions

Haris8
COMMUNITY BANNED Off Offline

Zitieren
DC where is the gungame does it come back in cs2d or not?
i mis the gungame first m249 then uhm idk i forgot plz let it come back Thank you DC

alt Re: CS2D Max Suggestions

Haris8
COMMUNITY BANNED Off Offline

Zitieren
:S weird on the version 0.1.04 was a game the server called someting with gungame, you start with a m249 and if you shoot 2 people and they doied then you receive other gun and if you have played with all weps then you win and the game restarts... realy i mean it!

alt Re: CS2D Max Suggestions

mrc1
COMMUNITY BANNED Off Offline

Zitieren
Haris8 hat geschrieben
:S weird on the version 0.1.04 was a game the server called someting with gungame, you start with a m249 and if you shoot 2 people and they doied then you receive other gun and if you have played with all weps then you win and the game restarts... realy i mean it!

that was cs2dg...
a modification from the original cs2d...
not developed from unreal software...

alt Re: CS2D Max Suggestions

Haris8
COMMUNITY BANNED Off Offline

Zitieren
oh yes... youre right srry -.- but iwant it back also
1× editiert, zuletzt 28.12.08 04:02:30

alt Re: CS2D Max Suggestions

RedemptionX
COMMUNITY BANNED Off Offline

Zitieren
DeathMatch (Real) still hasn't been implemented yet.
I mean Click to respawn? DC you can do better than that...
You should be able to pick you weapons instead of buying them

alt Re: CS2D Max Suggestions

DC
Admin Off Offline

Zitieren
I'll probably add an additional option for deathmatch which makes it easier/better to play DM on default maps. with these changes:
• you spawn on random positions
• you can select your weapon and you get this for free on every spawn until you select another one.

PLEASE NOTE: the current deathmatch mode works best on special deathmatch maps where you have items on the map! don't play normal maps with it!

the current deathmatch mode IS REAL deathmatch and clicking for respawn is a common method used in every good dm game (ut, quake, hl:dm, tf, ...). it seems like the only "dm" you know is the cs dm which is in fact a very poor dm. having the choice to get every weapon right on spawn makes a dm game much worse since it's an important game element of dm to reach the spot of the map where you can collect your desired weapon. and yeah: of course this does NOT work with regular cs2d maps which have been desigend for the normal game mode.

please don't say it is no real dm or it is not good just because you didn't understand how it has to be played
(try dm with fy_industrial_v2 - it's so much fun online)

alt Bots

iNoob
User Off Offline

Zitieren
Me, I guess a better bot AI. I mean bots from easiest to professional is just defined by there reaction time (i think). It would be good to have a bot like in the CSS. They don't just follow waypoints, they move like real humans. Eh, you know what I mean.

alt Re: CS2D Max Suggestions

mrc1
COMMUNITY BANNED Off Offline

Zitieren
iNoob hat geschrieben
Me, I guess a better bot AI. I mean bots from easiest to professional is just defined by there reaction time (i think). It would be good to have a bot like in the CSS. They don't just follow waypoints, they move like real humans. Eh, you know what I mean.

Human > Bots

alt Re: CS2D Max Suggestions

iNoob
User Off Offline

Zitieren
I didn't say bots must be as good as human. I meant the bots should have better AI.

And okay, I forgot, cs2d max doesn't have waypoints, but it looks like they have one. When a bomb is planted, ct bots finds the fastest way to reach the bombsite, not the safest way.

alt Re: CS2D Max Suggestions

Lee
Moderator Off Offline

Zitieren
I'm still throwing in one of my older suggestions of moddability, at least on the server side.

alt Re: CS2D Max Suggestions

Gast

Zitieren
hmm for DM respawning at ur own teams base was better. Random spots is too annoying.

alt Re: CS2D Max Suggestions

mrc1
COMMUNITY BANNED Off Offline

Zitieren
Guest hat geschrieben
hmm for DM respawning at ur own teams base was better. Random spots is too annoying.

lol, own team base is just retarded...
so, u just have to camp on their base and thats it... -.-

alt Re: CS2D Max Suggestions

DC
Admin Off Offline

Zitieren
yup. it's good for TEAM deathmatch but it is just stupid for regular deathmatch. everyone will be spawnkilled then because your enemies spawn right next to you all the time

alt Re: CS2D Max Suggestions

mrc1
COMMUNITY BANNED Off Offline

Zitieren
Well, I think it's the same for TDM (Team Deathmatch),
if the other team are n00bs, they can't leave the base too...
so, in my oppinion, tdm have to be random places too,
the only difference is that you can't kill your teammates!

alt Re: CS2D Max Suggestions

RedemptionX
COMMUNITY BANNED Off Offline

Zitieren
DC hat geschrieben
yup. it's good for TEAM deathmatch but it is just stupid for regular deathmatch. everyone will be spawnkilled then because your enemies spawn right next to you all the time



I noticed when you spawn you get a second of "Invulnerabillity" so I don't see the reason...
Zum Anfang Vorherige 1 2 334 35 Nächste Zum Anfang
Einloggen, um zu antwortenGeneral-ÜbersichtCS2D-ÜbersichtForenübersicht