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CS2D General Team Fortress 2D by MiroslavR pwn4g3 has written
If you want to help MiroslavR by making new skins, then go ahead. This is so sick its...Litteraly come on nowthe heads look like little squares and the body's look like a little boxes... Im not saying that you cant mod its a liyyle okay but ive seen mods and skins that blow my mind like the halo mod and the second halo mod..
Create a skin yourself instead of complaining about the skins.
And then we can compare which skin is better than the other and perhaps replace the skin you thought was lacking. It really depends what MiroslavR think about this, it's his modification.
Quote
Spy having Missile Launcher.
Respawn problems, you could be e.g. sniper with minigun.
Sentry gun problems + upgrades.
Some more buildings bugs.
Blinking weapon while being disguised.
Some Memory access violation errors.
Dispenser destroying problem.
Radio message when someone shoots a rocket/grenade.
Bots flooding messages box.
Reduced disguise timer.
Resolution changed to 800x600.
Reduced self damage power.
Map 2fort.
Sentry guns have now limited ammo.
You can now repair buildings with the wrench!
Players can now return their intels.
Effect for sapped sentry.
Engineer buildings stats.
Respawn problems, you could be e.g. sniper with minigun.
Sentry gun problems + upgrades.
Some more buildings bugs.
Blinking weapon while being disguised.
Some Memory access violation errors.
Dispenser destroying problem.
Radio message when someone shoots a rocket/grenade.
Bots flooding messages box.
Reduced disguise timer.
Resolution changed to 800x600.
Reduced self damage power.
Map 2fort.
Sentry guns have now limited ammo.
You can now repair buildings with the wrench!
Players can now return their intels.
Effect for sapped sentry.
Engineer buildings stats.
Went patch coming out ?
edited 1×, last 20.01.09 05:46:55 pm
I like this Mod. oh, everyone knows already that i like this mod
RedemptionX has written
Does anyone actually host any servers?
Nope, TF2D does not support multiplayer yet. First I need to release playable version of game (because the first version was buggy as hell, nearly anything will be fixed in upcoming version) then I might do multiplayer (I am working on it now and it works but it's quite unbalanced and needs some things to do).
Btw. if anyone wants to map, here is my tutorial (just for TF2D new gamemodes). You strictly need to learn working in old cs2d's editor. (basic things like sprites, etc.). Mapping for Capture the Intel:
First you need to set gamemode in Map properties to Capture the Intel or you will get map error!
Map should have two bases, each base will have its own intel room. Intel can be picked up, returned or captured. First we need to do red intel, entity env_item with item ID 55, blue intel ID 56. Entity info_redintelpoint is an entity where can be red intel captured. (mostly near blue intel). Entity info_blueintelpoint is same like I've written above only with blue intel. And that's all for CTI.
Mapping for Control point mode:
First you need to set gamemode to Control points in Map properties button in editor. Control point is a point which can be owned by both teams (like in CS2D domination :)). Add it by entity info_controlpoint.
Normal DM (Deathmatch) map without any control points of intels needs to be set in Map properties as Teamplay deathmatch.
Sincerely, MiroslavR.
here are some suggestions
a single key to change people instead of having to change them by pressing m