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CS2D General FaTe Force 2.0 [CS2D MOD]This topic is about FaTe Force 2.0 and not about arabic or something like this.
btw.
English - http://ted0r.ath.cx/fateforce/thread.php?goto=lastpost&threadid=20&sid=
German - http://ted0r.ath.cx/fateforce/thread.php?goto=lastpost&threadid=19&sid=
If I had more time, I could work on that but unfortunaly I don't got so much time.
Btw. I am currently working on a Ticket-System like in Battlefield.
It's working already(with TeamDeatchmatch). Artefact-Mode won't use it.
TheRealSephiroth has written
No.
Btw. I am currently working on a Ticket-System like in Battlefield.
It's working already(with TeamDeatchmatch). Artefact-Mode won't use it.
Btw. I am currently working on a Ticket-System like in Battlefield.
It's working already(with TeamDeatchmatch). Artefact-Mode won't use it.
very good pic?
Here you go:
The game looks nice.. but GFXs are not so nice. I know this is only beta but still...
ANd I don't like that "3d effect" on that map...
Saadi has written
the3d effect looks blurred, because the upload is bad.
...and the tiles are not that high quality
Ever thought about making isometric player models that fit in better?
'Bout the perspective of this montage...:
It would be quite a lot of work to make 8 or better even 16 frames per player model, but I've already once played some freeware fighting game similar to cs2d which was entirely isometric, and it looked really, really awesome.
edited 1×, last 08.06.07 01:09:22 pm
EwokChieftain has written
It would be quite a lot of work to make 8 or better even 16 frames per player model, but I've already once played some freeware fighting game similar to cs2d which was entirely isometric, and it looked really, really awesome.
Seek and Dread?
Admin/mod comment
< shortened the quotation > Don't you quote so much, jammer! /EwokChieftain TheRealSephiroth has written
I have not experienced the game play of "Battle Field", can u explain this "Ticket-System"? No.
Btw. I am currently working on a Ticket-System like in Battlefield.
It's working already(with TeamDeatchmatch). Artefact-Mode won't use it.
Btw. I am currently working on a Ticket-System like in Battlefield.
It's working already(with TeamDeatchmatch). Artefact-Mode won't use it.
Each team starts with a certain number of respawn tickets. The players consume one every time they get killed. The team which's tickets reach 0 loses.
It's supposed to simulate a limited amount of support troops.
@ Marcio: No idea what it's name was. It was quite a while ago.
AK25 has written
TheRealSephiroth has written
I have not experienced the game play of "Battle Field", can u explain this "Ticket-System"?No.
Btw. I am currently working on a Ticket-System like in Battlefield.
It's working already(with TeamDeatchmatch). Artefact-Mode won't use it.
Btw. I am currently working on a Ticket-System like in Battlefield.
It's working already(with TeamDeatchmatch). Artefact-Mode won't use it.
Look at Ewok's post.
@Ewok
No. We are not going to add such playermodels. Maybe I would be able to implement this feature, but at the moment I just hope to get some "normal" playermodels -.-