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CS2D General Is this cheat or just a secret?Is this cheat or just a secret?
28 replies DeathGod has written
I saw a BOT in there before i break the door how can u explain this...but the BOT is so stupid...lol..dunno how to take lazer
I saw a bot inside there too, they might have spawned there or something, or even been teleported.
I think it's because of the cheat detection or something, lol for some strange reason I always blame the cheat detection.
KimKat has written
I saw a bot inside there too, they might have spawned there or something, or even been teleported.
I think it's because of the cheat detection or something, lol for some strange reason I always blame the cheat detection.
DeathGod has written
I saw a BOT in there before i break the door how can u explain this...but the BOT is so stupid...lol..dunno how to take lazer
I saw a bot inside there too, they might have spawned there or something, or even been teleported.
I think it's because of the cheat detection or something, lol for some strange reason I always blame the cheat detection.
As I posted earlier, giving full explanation to this, which you obviously did not read:
|jUSTiN| has written
As far as the bots go, a bot CAN get inside the fenced area without breaking the fence (not that they'd try to break it anyway), because of a waypoint/teleport glitch in CS2D. Despite my best attempts in mapping, this glitch causes bots that use teleporters to teleport to locations that the teleport entity does not point to. In this particular map, one of the teleporters down the stairs from inside the lab, which is supposed to teleport you to the lower level basement, is glitched by the bots, causing them to instead teleport into the fenced field on the side of the lab.
I have tested some previous cs2d editors, to see what's the problem with some maps with teleport entities added.
Sometimes when I've loaded a map, the teleports are outside of the map, but I have no idea why they are there.
Must be a simple map-load bug.
From my point of view.
I am making a new signature!
LW,and PLEEEASE dont get this mixed up w/JW.
LW=LaserWorld(WORLD,not WARE.)
JW=JustinWare
The lasers are not hidden sometimes,as a supplement to a team,like DM_PRISON_LW.The lasers are around the main CT spawn!
My maps are low-quality,but HARD. Very,Very,HARD.
Maplist(in custom maps too)
CS_DRUGLAB_LW(Made from scratch)
CSDE_PLANERIDE_LW(Made from scratch)
CSDE_TRAINRIDE_LW(made w/a little help from a downloaded tileset.)
DM_LASER_LW(Made from the IDEA of the laser map.
DM_KNIFEAREA_LW(My best map to me!Made from scratch)
HOSTAGE_RUN
Race! 1
(Coming Soon)
Race! 2
Race! 3
Puzzle_1_LW
Puzzle_2_LW
Puzzle_FINAL_LW
LOL a lot of maps huh?
KimKat has written
Thanks for explaning.
I have tested some previous cs2d editors, to see what's the problem with some maps with teleport entities added.
Sometimes when I've loaded a map, the teleports are outside of the map, but I have no idea why they are there.
Must be a simple map-load bug.
From my point of view.
I have tested some previous cs2d editors, to see what's the problem with some maps with teleport entities added.
Sometimes when I've loaded a map, the teleports are outside of the map, but I have no idea why they are there.
Must be a simple map-load bug.
From my point of view.
Have you never even played a botgame as Spectator?
It is for bot games.The bots sometimes teleport wrong,so there is more teleports on the outside.
LCL(GoLasers!) has written
Have you never even played a botgame as Spectator?
It is for bot games.The bots sometimes teleport wrong,so there is more teleports on the outside.
KimKat has written
Thanks for explaning.
I have tested some previous cs2d editors, to see what's the problem with some maps with teleport entities added.
Sometimes when I've loaded a map, the teleports are outside of the map, but I have no idea why they are there.
Must be a simple map-load bug.
From my point of view.
I have tested some previous cs2d editors, to see what's the problem with some maps with teleport entities added.
Sometimes when I've loaded a map, the teleports are outside of the map, but I have no idea why they are there.
Must be a simple map-load bug.
From my point of view.
Have you never even played a botgame as Spectator?
It is for bot games.The bots sometimes teleport wrong,so there is more teleports on the outside.
I know I've tested.
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