im creating a map and currently ive a problem with doors! trigger stays outside after i close the doors from inside
im creating a map pls help and message me..
Maps/Editor
how to disapear outsid trigger doors in editor
how to disapear outsid trigger doors in editor
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https://www.youtube.com/results?search_query=cs2d+map+editor
Gaios has written
youtube
Cure Pikachu has written
Persian_Arty ignore @
Gaios.
trigger_start on a
trigger_delay with a
func_gameaction.
Persian_Arty, I don't understand what "part of the map restart" means.
func_dynwall) named Y, and the outside trigger named Z.
trigger_start to trigger Y at the start to open the door on round start
trigger_start to trigger Z instead)Y,Zin the Trigger field) and Z trigger only Y
Persian_Arty has written
trigger_move gets triggered when someone walks over the tile it was placed on.
Persian_Arty: lua print(player(1,'x'),player(1,'y'))
lua print(player(1,'tilex'),player(1,'tiley'))
Persian_Arty has written
setpos uses pixel positions. If you need an easy way to convert tile coordinates to pixel coordinates for the purposes of setpos and such, use this formula:x = tilex * 32 + 16 y = tiley * 32 + 16
Persian_Arty has written
1
