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English Bugs in "tibia".

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old Bugs in "tibia".

Melve
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Hi guys so i have a question to people who are creating their "tibia" or already created.

I had downloaded a "bug fixed" version but it doesnt work. I can still shoot monsters through the wall or get more attack, deff, speed, etc by dressing my items in spectator mode.

The question is somebody know how to fix it? I was trying for like 3 hours and still dont know how to do this.

Im sorry for my mistakes in english and questions like that but im feeling so mad about this.

old Re: Bugs in "tibia".

Mora
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• Is about monsters •
You can rather use imagehitzone to these. I've made an monsters.lua for my roleplay but i dont care very much about it. So if you enough experienced of lua i could give you that and so you would take the parts and follow the way i did it.
Is not related to tibia so you cant just swipe files, you'll have to re-write it(but it based on weiwen's).
PM me if you're interested. Would be better to have discord contact..

old Re: Bugs in "tibia".

TrialAndError
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For the Monsters:

Open 'functions.lua' and add these to the bottom:
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function distance(x1, y1, x2, y2)
    return math.floor(math.sqrt(math.pow(x1 - x2, 2) + math.pow(y1 - y2, 2)))
end

function freeline(x1, y1, x2, y2)
    for i=1, distance(x1, y1, x2, y2) do
        if not tile(math.floor((x1 + i * math.cos(math.atan2(y2 - y1, x2 - x1))) / 32),math.floor((y1 + i * math.sin(math.atan2(y2 - y1, x2 - x1))) / 32), "walkable") then
            return false
        end
    end
    return true
end

After you have added that, you can open up 'monsters.lua'.

Goto the function: 'MONSTERattack'.
Under
local rot = player(id, 'rot')
, you should see an if statement. Replace that with this:

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if math.abs(math.rad(rot) - math.atan2(y-m.y, x-m.x) + math.pi/2)%(2*math.pi) <= (CONFIG.WEAPONWIDTH[weapon] or CONFIG.WEAPONRANGE[50]) and freeline(player(id,"x"),player(id,"y"), m.x, m.y) then
	closest = {m, dist}
end

There, we used the freeline function to check the tiles between the attacker and the monster. If it detects a tile that is not walkable, it will just return false and ignore the action.


For the Items:

For this one, goto 'hooks.lua'

Find the functions: 'EXPmenu' and 'EXPserveraction'
Right below where the functions starts, you should be able to an if statement,
if player(id, 'health') < 0 then return end


Replace the '<' with '<=' or just '==' as health don't get negative in CS2D (As long as I know, and if it does, it just gets reset to 0 anyways).

old Re: Bugs in "tibia".

AbAeterno
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Quote
@user TrialAndError: Just nitpicking here, but you could optimize the atan2 call by using a local variable instead of calling it twice (it doesn't sound like a function you want to be running way too often):
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function distance(x1, y1, x2, y2)
    return math.floor(math.sqrt(math.pow(x1 - x2, 2) + math.pow(y1 - y2, 2)))
end

function freeline(x1, y1, x2, y2)
    for i=1, distance(x1, y1, x2, y2) do
        local atan_ang = math.atan2(y2 - y1, x2 - x1)
        if not tile(math.floor((x1 + i * math.cos(atan_ang)) / 32),math.floor((y1 + i * math.sin(atan_ang)) / 32), "walkable") then
            return false
        end
    end
    return true
end
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