xsiN has writtenRight now, fun servers are dominating.
Times are changing, welcome to CS2d 2.0
 
 General 
 CS2D Competitive Mode
 xsiN has written
 mrc has written
  
 ImCloudy: DC has nothing to do with competitive mode implementation into the game. I'm entirely responsible for it. 
 SQ: I don't actually know how does dev team look, but if you're fully responsible with implementation, then I'm sorry for my mistake, I was just wondering if the thing is solved. 
 
 mrc: I will try green. Also translations will be available if I add texts into language file 
 SQ: Looks wonderful, keep up the good job m8.  
  
 SQ:    
  
 Yates has written
  
 Hajt has written
 mp_buytime 0.25 - half minute is enough
 mp_freezetime 7 - for what you need 7 seconds? 3 is enough
 mp_idlekick 0 
 mp_pinglimit 0 - when your ping more than 500 - you ruining game for other players
 mp_recoil 0 - it`s a new feature, sure it should be enabled
 mp_roundtime 2
 mp_startmoney 800
 Shield,Aug,SG552,SG550,G3SG1,Scout,AWP" - stupid idea. Don`t like snipers - learn how to counter them or use sniper yourself.
 sv_fow 1
 sv_friendlyfire 0
 sv_gamemode 0
 sv_specmode 2
 sv_usgnonly 1 - and what about steam players? No need to force them to have usgn. 
 mp_buytime half minute is enough? Why do you want to allow players rebuy ammo and other shit for such a long time?
 mp_freezetime 3? For that time you want to discuss about economy, what's team going to play eco or full round - no way.
 mp_pinglimit 500? Imagine whats happens if you gets small lag 0.5 sec and your ping jumps to 120382193.
 mp_recoil 1? It's not even playable, have a look at the servers and count how much of them uses it.
 mp_unbuyable stupid idea? I don't think so. CS2D was made to be a dynamic game, snipers destroy it. CT would be too easy if you allow weapons with zoom.
 sv_usgnonly 0? Steam and USGN should be required to play match, just another way to detect ex cheaters.