CS2D Competitive Mode
181 replies I can help being a mod and hosting some servers for brazilians+southamericans.
Site: https://cs2d.com.br | Discord: https://discord.gg/85H6ACE8jp
Why complain for a AC if there's already MOSS?, i mean it can be used till they make or found something better, if the time is not enough or smth like that then put the time for upload the moss file to 10min or 5min max. Anyways as simonas said, there will be moderatos for manage it.
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Hajt: Even in cs:go there's a lot of cheaters (kids wanting to get a higher rank; and they're not getting banned for a long time). You just can't avoid it.
Any anticheat may be bypassed.
And I don't take it out of nowhere. My friends with ranks MG1/MG2 play with esp hack in matchmaking every day, every week, every month.
So, more popular game = more skillful hacks = more cheaters. We have even better situation till cs2d is not really popular game.

Any anticheat may be bypassed.
And I don't take it out of nowhere. My friends with ranks MG1/MG2 play with esp hack in matchmaking every day, every week, every month.
So, more popular game = more skillful hacks = more cheaters. We have even better situation till cs2d is not really popular game.
I suppose our moderators could issue VAC contacting Valve(Though applying for VAC isn't easy). MOSS just isn't really enough once CS2D gained popularity, a more decent anti-cheat inbuilt must be there to make sure fewer players cheat. VAC will do the rest, they won't ever get to play competitive with their steam account again.
And to a point that ultimately preventing kids from cheating, that would be requiring a steam level of at least 1 or 2 to play in competitive. In this way, they will have to spend some money for every account they wish to play on competitive mode, though it is not a really big deal.
Still, I think a better anti-cheat system has to be implemented prior to launching the competitive mode.
And to a point that ultimately preventing kids from cheating, that would be requiring a steam level of at least 1 or 2 to play in competitive. In this way, they will have to spend some money for every account they wish to play on competitive mode, though it is not a really big deal.
Still, I think a better anti-cheat system has to be implemented prior to launching the competitive mode.
Anyway, first version of Competitive Mode will be not perfect, but it will be improved next time - that's absolutely normal, isn't it?. It's too early to talk about new anticheat and high popularity of cs2d.
By the way, we play all tournaments just on faith (moss is not a panacea), so...
By the way, we play all tournaments just on faith (moss is not a panacea), so...

I would like to draw your attention to the fact that you are all oriented only to final stage of function - i.e. After completion, this function will be useful only for displaying statistics (like "ruler from whom dick is longer"). That no one really needs.
No one thinks about further improving this function and increasing its usefulness.
To help direct your thoughts in this direction, I will suggest that you approach function a little differently. For example:
Use all statistics of player as a comparative statistic.
Those. Summarize all the statistics obtained from all players of all time and compare the statistics of a specific player with the average value of the generalized statistics. In case of motivation with personal awards (medals, titles) this function will allow the player to consciously improve parameters of his game.
Use statistics of all actions of a particular player to visualize and improve specific abilities and skills.
For example, if statistics will detect angle of rotation of player at time of shot and check for hits with various additional conditions - this will determine the "blind" angle of player's attack - i.e. It is not a comfortable shooting angle for player at which he often misses.
...
Moreover, such accumulated statistics linked to maps allows you to create a "command" system - which will allow coordinating actions of players based on their personal statistics and their "habitual" behavior on this map. This will improve gameplay in general, and will also allow use of human data to improve skills of bots game.
No one thinks about further improving this function and increasing its usefulness.
To help direct your thoughts in this direction, I will suggest that you approach function a little differently. For example:
Use all statistics of player as a comparative statistic.
Those. Summarize all the statistics obtained from all players of all time and compare the statistics of a specific player with the average value of the generalized statistics. In case of motivation with personal awards (medals, titles) this function will allow the player to consciously improve parameters of his game.
Use statistics of all actions of a particular player to visualize and improve specific abilities and skills.
For example, if statistics will detect angle of rotation of player at time of shot and check for hits with various additional conditions - this will determine the "blind" angle of player's attack - i.e. It is not a comfortable shooting angle for player at which he often misses.
...
Moreover, such accumulated statistics linked to maps allows you to create a "command" system - which will allow coordinating actions of players based on their personal statistics and their "habitual" behavior on this map. This will improve gameplay in general, and will also allow use of human data to improve skills of bots game.

Follow cs:go and it will be success, good luck 

Totally agreed with this guy.
All other posts in this thread are pointless.
edited 1×, last 02.08.17 02:13:15 pm
CS2d for ANDROID Discord server is here: https://discord.gg/ww59nvf
So far doing the interface alone, I really do need some icons though. That's the competitive menu at the moment:

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Talented Doge: Only in competitive mode. It's just that other people would see what kind of skin you are using.

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SQ: Looks pretty nice. I'm guessing servers for competitive mode won't be allowed to use Lua, if so we'll need function which display players money during freeze time like in CS:GO. It shouldn't be hard to implement because cs2d client knows money of each player. You could add a new command e.g. mp_showmoney. Just a suggestion.
Example http://cs.ingame.de/files/2013/11/csgo-update-freezetime-icons.jpg

Example http://cs.ingame.de/files/2013/11/csgo-update-freezetime-icons.jpg
Client does not know other people money. That information is not synced with the server as far as I know, but I was thinking about something like this.
I'm pretty sure that client know money of each player, just checked it in Cheat Engine.
EDIT: Yeah I was right https://i.hizliresim.com/VMOdgV.png
EDIT: Yeah I was right https://i.hizliresim.com/VMOdgV.png
edited 1×, last 07.08.17 07:45:15 pm
I'll need to check, that's odd, why does it even sync it. But client does not know items, might implement that only for competitive servers.
My friend working on CS2D Overlay for streamers and he was able to get list of player items. https://www.youtube.com/watch?v=4EfbFnP55V4
Please implement a new command so we could use it on our servers e.g. in tournaments instead of moneyscript.lua which got bad synchronization ms100
Please implement a new command so we could use it on our servers e.g. in tournaments instead of moneyscript.lua which got bad synchronization ms100

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SQ:
When a player leaves matchmaking game, will a bot join instead of that player? And if yes, can other players, when they are dead, get control of the bot? (to make match more balanced, like in cs:go)

When a player leaves matchmaking game, will a bot join instead of that player? And if yes, can other players, when they are dead, get control of the bot? (to make match more balanced, like in cs:go)
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SQ: An interesting attempt to revive the old competitive scene, although that I dislike the idea that the skins must be only earned through competitive servers.
Right now, fun servers are dominating.

Right now, fun servers are dominating.
ignore my previous names
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xsiN: I think you misunderstood, you'll unlock skins on the competitive game mode to use on the competitive game mode. You'll still be able to use your own skins on regular servers.
