 SQ: In the editor you should still show a box (4:3/16:9) of the actual in-game view for "map balancing".
 SQ: In the editor you should still show a box (4:3/16:9) of the actual in-game view for "map balancing". Forum
 
  CS2D
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 General  CS2D HD Aspect Ratio Update (16:9 or 16:10)
 CS2D HD Aspect Ratio Update (16:9 or 16:10) Poll
 Poll
Which aspect ratio do you prefer?
Only registered users are allowed to vote
| 16:9 (HD) | 86.21% (50) | |
| 16:10 | 3.45% (2) | |
| 4:3 - keep old aspect ratio | 10.34% (6) | 
58 votes cast
			
			 SQ: In the editor you should still show a box (4:3/16:9) of the actual in-game view for "map balancing".
 SQ: In the editor you should still show a box (4:3/16:9) of the actual in-game view for "map balancing".  
  edited 3×, last 06.03.17 05:46:20 pm
 SQ: , game getting better these days. But it`s too late don`t you think so? You`re guys supposed to do this in a year of 2012.
 SQ: , game getting better these days. But it`s too late don`t you think so? You`re guys supposed to do this in a year of 2012.  SQ has written
 SQ has writtenOh well ¯\_(ツ)_/¯ better than never.
You`re absolutely right. But what about other aspects? Such as fancy on-square FOW and 64x64 textures?
I might implement 64*64 tilsets and fow after this release it will get more players. Otherwise I won't really bother.
We only have to tell our friends/anyone that the game is being updated. Most peoples are still online at us.de, but not play the game, so updates would bring them for some time.
/btw 1440x990 supports which ratio?
16:9 = 1.77
16:10 = 1.6
4:3 = 1.33
1440x990 is, if you divide (1440/990) = 1.45 so actually something between 16:10 and 4:3
The probably most common resolution these days, 1920x1080, is 16:9. So everyone with such a resolution would benefit from this change. Everyone else would still be able to play the game anyway but see black borders.
edited 1×, last 07.03.17 03:18:22 pm
 Mora: according to some research 1440×900 is 16:10 which is also known as 8:5
 Mora: according to some research 1440×900 is 16:10 which is also known as 8:5Source 1
Source 2
edited 1×, last 07.03.17 03:20:15 pm
 Mami Tomoe: But he said 990 (which indeed is weird). But yes, 1440:900 would be 16:10. This resolution is closer to 16:9 then to 4:3 so you would see thinner borders when we switch to 16:9, resulting in a better experience.
 Mami Tomoe: But he said 990 (which indeed is weird). But yes, 1440:900 would be 16:10. This resolution is closer to 16:9 then to 4:3 so you would see thinner borders when we switch to 16:9, resulting in a better experience.  Someone on a random forum has written
To the best of my knowledge 1440x990 does NOT exist and has never existed for external monitor panels.
Do you have a laptop then?
Source
 
 4:3
16:9
 DC: I will pound your dreams (i was deillusionised too)
 DC: I will pound your dreams (i was deillusionised too)https://www.w3schools.com/browsers/browsers_display.asp
(red - yes, blue - no) https://top.mail.ru/displays?id=240&period=2&date=&gender=0&agegroup=0&ytype=value&lang=en&aggregation=sum>ype=line&sids=1366x768,360x640,1920x1080,1280x1024,480x800&ytype_title=%CF%EE%F1%E5%F2%E8%F2%E5%EB%E8 (russian users)
P-peas@#!$%
 VADemon: In first link it says most common is 1366*768 and then  1920x1080. So DC was right there.
 VADemon: In first link it says most common is 1366*768 and then  1920x1080. So DC was right there.360*640 is just mobile resolution with different DPI.
Update:
Editor In-Game mode view
 
 edited 3×, last 07.03.17 07:46:51 pm
 DC: Oh, i just type 990 incorrectly. It is 900.
 DC: Oh, i just type 990 incorrectly. It is 900.  Mora: it is 16:10 then.
 Mora: it is 16:10 then.  VADemon: Also these stats are stats from the website visitors not from people playing games. So they aren't very relevant.
 VADemon: Also these stats are stats from the website visitors not from people playing games. So they aren't very relevant.Gaming related surveys like steam survey are way more relevant:
http://store.steampowered.com/hwsurvey
Where the most popular primary display resolution is 1920x1080 with 43.23% and even increasing.
btw: Luckily 1366x768 is also very close to a 16:9 ratio
 
   StirlizZ-Fapicon: Difference between width and height doesn't not make it worse. You can actually make more interesting and balanced maps with this kind of system with different height and width on the screen.
 StirlizZ-Fapicon: Difference between width and height doesn't not make it worse. You can actually make more interesting and balanced maps with this kind of system with different height and width on the screen.  CS2D HD Aspect Ratio Update (16:9 or 16:10)
 CS2D HD Aspect Ratio Update (16:9 or 16:10)


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