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English Someone need create a MOBA

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old Re: Someone need create a MOBA

rokeliuxas
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i remember when 3 years ago i tried to make esf mod dragon ball im bad at scripting but i still managed to make 3 characters and even make then turn into ssj ssj2 eith hair ofc and face original my point is you should try to do it by your self i did i never even made a thread about it because i didnt want to fail like others creates post but after some time stops working on what they promised lol and yes i never finished that mod pc had virus so formatted

old Re: Someone need create a MOBA

Pseudon
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@user _Yank: Exactly... when I tried making the map, alone, it would load as slow, or even slower, than actual MOBAs ._. .
edited 1×, last 31.01.16 09:33:57 pm

old Re: Someone need create a MOBA

Aether
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Nope.
Instead, the good old CS 1.6 Warcraft 3 script could work, the servers that ran it were fun and I'm sure it would be fun in CS2D as well if done well.

MOBAs tho? Please no, there's enough MOBAs out there, CS2D doesn't need to be crossovered with everything.

old Re: Someone need create a MOBA

EngiN33R
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We tried, it was too resource-intensive and awkward. I do think about it every now and then, but there's no easy way to adapt MOBA gameplay to CS2D since they're just so radically different.

old Re: Someone need create a MOBA

Pagyra
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Well let's look at this in details:

Firstly, originally, we have 32 slots for players

We have 4 towers on 3 directions for each team = 12 * 2 = 24 tower which can be done as script (file cs2d Starkkz's Turret Pack )

Directly in game involving 10 real players, 5 for each team

So total we have 22 player slots still available, but MOBA (in this post I'll try to stick to facilitated conditions of DOTA) requires creation of "creeps". In typical wave we have 2 type of creeps (in a simplified form - 2 melee-range and 1 long-range creep)
So if we using bots we can have 22/3 = 7 packs and 1 creep

For creeps spawns in forest we can use combined version of standard and virtual NPC which can be done with script file cs2d Starkkz's NPC Pack

It is required to remove default "immediately firing" weapons and snowballs would be useful as most convenient for players weapons.
...


I have another ideas - but I'm not sure that anyone would want to do MOBA in this way.

old Re: Someone need create a MOBA

Aether
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Of course it's possible, anything is possible. However, I don't think recreating DotA in CS2D would be worth the time and effort put into it. Even as a perfect replica, it still wouldn't feel like an actual MOBA. Creeps being bots, I can already see creeps wandering about everywhere they're not supposed to be. Give them some waypoints, they'd still behave like children on crack. And another problem is the fact that people could leave and join on the whim, it wouldn't be immersive and people wouldn't even take it seriously.

The closest you can get to a MOBA in Counter Strike, while still making sense, is replicating the Warcraft 3 script from the olden days of 1.6. Just a few more "unique" classes and it almost feels like a MOBA and FPS hybrid.

old Re: Someone need create a MOBA

Yates
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Code optimization won't help when the core code isn't optimized. Especially when image rendering is involved.
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