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old Custom Collision

Rk0Z
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Hello!

I want to suggest a new feature in the editor for maps. The Custom Collision. I noticed that the maps are little bit blocky. So I suggest this feature to be implemented in the game. Some map objects or the map itself can be improved by slanting. (ex: Containers, Vehicles, etc.) Because of the blocky dynamic walls, Bullets, grenades, projectiles cannot go through it.

Dynamic Walls
The bullets will just collide with the black lines because of the blocky dynamic walls.
IMG:https://i.imgur.com/Vy87wBd.png


Custom Collision
The bullets can go slant near the container. Some walls of the map can be slanted too.
IMG:https://i.imgur.com/Z0InEJZ.png


So I highly suggest to implement this feature in the editor.
This can be Info_Collision. This can also be resized, rotated just like Env_Sprite.
This could improve map making. So I suggest to DC to include this in CS2D

old Re: Custom Collision

DC
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Yes, please use the idea thread. Actually this is not a new idea so you don't have to post it in the idea thread again.

The main problem with this is that neither fog of war nor the light engine or AI/bots would work properly with this. The entire game logic is based on 32x32 pixel tiles and collisions. I can't simply add more detailed collision models without rewriting basically the entire game. I could make it work for shots only, that would be easy but it wouldn't be a complete solution.

old Re: Custom Collision

Rk0Z
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It's ok if only shots can be made. I know that it's hard to make a game right?
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