Change Map then Change Script
5 replies



05.07.14 10:10:16 am
Hello! everyone
I'am looking for the map change then the script will be change! someone help me :x
I'am looking for the map change then the script will be change! someone help me :x
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MOBSTAZ has written:
Hello! everyone
I'am looking for the map change then the script will be change! someone help me :x
I'am looking for the map change then the script will be change! someone help me :x
So,you mean if you change a map the script should also change right? :x
Well,i think this too needs a script xD!
Method A :
Just rename lua file into your map file and put it in maps folder. Be sure that running map luas is allowed in server settings.
Method B :
Code:
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de_dust.map
de_dust.lua
de_dust.lua
Just rename lua file into your map file and put it in maps folder. Be sure that running map luas is allowed in server settings.
Method B :
Code:
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AnyNameYouLikeOrWhatever.lua
-----
if map("name")=="de_dust" then
msg("You're playing on de_dust")
elseif map("name")=="cs_office" then
msg("You're playing on cs_office")
end
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if map("name")=="de_dust" then
msg("You're playing on de_dust")
elseif map("name")=="cs_office" then
msg("You're playing on cs_office")
end
Replace "msg" in
Rainoth's script with "dofile" to execute separated files.
Here's a small example

Here's a small example
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if ((string.len(map("name") > 2) and (string.substr(map("name"), 2) == "gg")) then
dofile("Gungame.lua"); --whenver the map prefix is gg a gungame script will be executed.
else
dofile("Default.lua");
end
dofile("Gungame.lua"); --whenver the map prefix is gg a gungame script will be executed.
else
dofile("Default.lua");
end
Muh
thank you!

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