Hajt: There's a system in the game that ensures that clients shoot with a sane fire rate to block hacks which increase the fire rate. If that system detects a too high fire rate it buffers the shots and fires them later using a valid fire rate. Lag compensation settings do not affect this system.Apparently the fire rate which is used to to fire buffered shots is wrong (way too low) in this case for some reason. Need to check what's going on there. Thanks for the nice videos which show the problem very clearly.
Luckily the original fire rate doesn't seem to be throttled by the system.
btw: Shot buffering isn't caused by high pings (as long as they are constantly high) but by ping or FPS jitter (quickly changing latency and/or ping), micro lags or packet loss.
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This sounds horrible. I have never seen such things and can't think of a reason why this might happen. A way to reproduce these issues would be required in order to find the reason / a way to fix it.
, and shoot in one place and fall in another.
(13.11.2019)
