strip command should work the same way.
Player value to get amount of items you having (fb, satchels, snowballs, mines etc)
General
Ideas for CS2D - READ THE FIRST POST (OP)!
Mora: I'd say no to that. Otherwise, all the items would be affected where M4A1 would have 0 spare ammo when equipped and that's just one example.
equip and
strip which if it is true (or 1), then the equipped or stripped item would be pretended as more like a magazine that is added up to (or removed from) the player's spare ammo instead of fully refilling (or destroying) it.
Masea: I don't see a problem to do that only for specific weapon ids(grenades, mines etc in that case), in any other case it would work as it is.
addbind should return a little more helpful values that tell precisely what happened during the process. For example, at the moment, it returns false for both of the two possible errors.
0 if it was successful.
1 if an invalid key name was passed.
2 if the passed key is already bonded. 
Mora: And that's why people put such sprites into tilesets.



Mora: However, there is something else that we need to take into account. The footstep sounds are randomized by up to 4 sounds for each type. Adding more sounds into the action, and keeping them similar to each other as much as possible makes it even more natural and realistic.
Masea: fileName<fileNumber>.fileExtension walk1.ogg
Mora You can replace the sound using the mod (CS2D/Mods/), and other players will also hear it if you register it in mods_server.lst (CS2D/Sys/).
DC:
Change ownership of a building while it is "alive"
Possibility to give ownership of a single building to multiple players
Possibility to disable explosion after destroying buildings (turrets, dispensers...)
Mora has written
Mami Tomoe has written(R)gfx/folder with space/image.png(R)
"path"
x
y
mode
[player] (optional)
[errorImage] (optional) -- will show when the path fails to show an image for some reason