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alt Re: Ideas for CS2D - READ THE FIRST POST (OP)!

mrc
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Remove Quick Play, it more hinders than helps, newcomers are redirected to lagged servers and that's a bad experience.

Also serverlist must use latency as priority to list servers, not players.

Plus, the "Official" Discord server could be better with more engagement.
3× editiert, zuletzt 08.06.22 00:14:53

alt Re: Ideas for CS2D - READ THE FIRST POST (OP)!

DC
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@user mrc:
Quick play already takes latency into account but the sorting could be optimized (players currently have higher priority in some cases). Will do so. I don't think that completely removing this feature is the best idea.

Sorting servers by latency and not by players by default would make people join empty servers (assuming that they are as dumb as you're saying) - which is an even worse experience than playing on a server with high latency.

Regarding Discord: I simply don't have the time to organize that. Sorry.

alt Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Mora
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^ Yeah.
The game look pretty good when You play 850x480, every pixel You take care on is visible and it had no blur effect, unlike when using other resolutions.
https://www.unrealsoftware.de/forum_posts.php?post=327548&start=1960#post430895

Filter might be enabled/toggled in the Graphics options and maybe as server setting (same as hud scale? Maybe). In cases when it 0 in the server - it might use Your value. Also it should be 0 by standard and in options checkbox might be turned off.

In cases people using 4:3 gameplay ratio I can't say, but if You use it - the images/tileset looks like some pixels is missing and became unrecognisable

alt Re: Ideas for CS2D - READ THE FIRST POST (OP)!

DC
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I'm closing this thread as I don't plan to add new features to CS2D.

I still want to address the worst issues though as long as it's worthwhile. This includes bug fixes but also optimizations to existing features.

√ Please use thread cs2d CS2D Bug Reports to reports bugs/problems
× Please don't request new features
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