Ideas for CS2D - READ THE FIRST POST (OP)!
3,231 replies @
mrc: There are options to remove each column of the scoreboard. You can remove ping (but including yours too)


Achievements, Workshop, Co-op Of a 2 with joystick, Skins inventory of weapons
Coop with joystick?wtf. You can open two tabs of cs2d(maybe not future release)
Skin inventory of weapons?This is certainly not csgo.
edited 1×, last 30.07.17 09:33:21 am
Inactive dude
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mrc: i need player ping for example. So you can see where you should aim while attacking somebody with high or low ping. Like you never needed that info? Silly.
But i like your idea about show your ping with great font.

But i like your idea about show your ping with great font.
Ping is quite important too, whenever i played a multiplayer strategy game, i always put ping into account when creating a plan. Not so sure if this strategy can be heavily implied in CS2D.


New hook: onConnect - replaces current join hook
Join hook - activates when player has loaded the map and is in-game
http://unrealsoftware.de/forum_posts.php?post=327548&start=1140#post415261
This issue is causing a lot of problems, using timers or other hooks is a workaround & hack, but not a fix.
Join hook - activates when player has loaded the map and is in-game
http://unrealsoftware.de/forum_posts.php?post=327548&start=1140#post415261
This issue is causing a lot of problems, using timers or other hooks is a workaround & hack, but not a fix.
whats about to make the chat customizable, i mean like set the position to right or left, or just see msg from certain players.
For example, it can be moved anywhere with mouse or hide/show just doing click on it, instead of join in options and set all the huds of text to 0, and then when you want to show it again set over 1, i mean make a quick config for the chat, like make the letter more smooth or dark, idk just a idea, i doesnt mean that i should be.
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R44V: Well, don't make things too complicated for the moderators. I think enable and disable function is already enough. By the way i also think that setting positions is a bit too much and doesn't give a a lot of advantages to the players.


1.ammo types
each gun need its type of ammo ex: pistols need .45 ammo rifles
5.56mm/7.62mm
2.animation
players can lean left and right which gives chance to dodge bullet
or reduce dmg
players can prone on the ground in 2x1 area and not on the stairs or on 1x1 area
3.scope
player can use scope only if there nothing blocking it like walls and can use obstacles
4. more building
player can build observers to see enemy's on the radar on a meduim raduis
players can build repair station to repair nearby building built by teammates
each gun need its type of ammo ex: pistols need .45 ammo rifles
5.56mm/7.62mm
2.animation
players can lean left and right which gives chance to dodge bullet
or reduce dmg
players can prone on the ground in 2x1 area and not on the stairs or on 1x1 area
3.scope
player can use scope only if there nothing blocking it like walls and can use obstacles
4. more building
player can build observers to see enemy's on the radar on a meduim raduis
players can build repair station to repair nearby building built by teammates

This scoreboard is becoming quite complicated


Kills column maybe?
Score // Kills // Assists // Deaths
And money for your teammates in competitive?

Score // Kills // Assists // Deaths
And money for your teammates in competitive?
And money for your teammates in competitive?

Shit your pants:
Outlast II Mod (29) | Create your UI faster: CS2D UI Framework



Main problem I think is that it's 2 columns; it'd probably look better if done vertically, plus there'd be more space for this kind of things.
I'm not against one way or the other, CS:GO has both teams displayed vertically whilst in Battlefield the scoreboard is divided into two columns. In CS2D's case I think vertical display would be more suitable since it'll rarely display 10+ players per team (at least competitively).
PS: "clan" column could be possible too maybe?

I'm not against one way or the other, CS:GO has both teams displayed vertically whilst in Battlefield the scoreboard is divided into two columns. In CS2D's case I think vertical display would be more suitable since it'll rarely display 10+ players per team (at least competitively).

PS: "clan" column could be possible too maybe?
And I didn't get that why Kills are that important?
Also, as for visual addition; you can put a "Map:" with a gray color(or just think yourself) to the head of the map name.
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Outlast II Mod (29) | Create your UI faster: CS2D UI Framework


> Useful features that should be easy to add
4th argument for
customkill server command. Determines wether this kill will affect the killer player rank on the statistics system (maybe, the victim player as well).
sv_statsignorebots server command if above does not get added. This command would make the server statistics system ignore and discard kills where the bots are the victims.
sv_showusgn server command. This command would determine wether the players should be able to see each others USGN (and avatar) through their scoreboard.
<h> argument for global hudtxts (and other "for everybody" like stuff that needs positioning such as lua images, if possible). This argument, when used like hudtxt 0 "Yank's Server" 5 <h> 1, would make all players (possibly running different resolutions) have the specified hud on the top center portion of their screen. Thus, for example, hudtxt 1 "You" <g> <h> 1 would be positioned on the center of (again) each individual player screen, on their actual player image.
> Other ones but probably, not as easy to implement
voice lua hook. Pretty self-explanatory, triggered whenever a player uses his voice. Return 0 or 1 to determine wether the voice is played and heard by all the players. Would be nice if we could like, Return 1+ ID to allow only player ID to hear it though.
_Yank has written:
4th argument for

sv_statsignorebots server command if above does not get added. This command would make the server statistics system ignore and discard kills where the bots are the victims.
sv_showusgn server command. This command would determine wether the players should be able to see each others USGN (and avatar) through their scoreboard.
<h> argument for global hudtxts (and other "for everybody" like stuff that needs positioning such as lua images, if possible). This argument, when used like hudtxt 0 "Yank's Server" 5 <h> 1, would make all players (possibly running different resolutions) have the specified hud on the top center portion of their screen. Thus, for example, hudtxt 1 "You" <g> <h> 1 would be positioned on the center of (again) each individual player screen, on their actual player image.
> Other ones but probably, not as easy to implement
voice lua hook. Pretty self-explanatory, triggered whenever a player uses his voice. Return 0 or 1 to determine wether the voice is played and heard by all the players. Would be nice if we could like, Return 1+ ID to allow only player ID to hear it though.

Similar to \169 (the C symbol), \127 (which appears to be an inprintable character) which when used would make the text ahead have no drop shadow. This would apply to both hudtxt and msg/msg2.
edited 2×, last 12.08.17 02:27:20 am
If it's possible (or doesn't already exists) then a 2nd argument for
join that could check if a player has been rerouted to the server.

@
DC Can you add "stopsound" as a Console Command (like Garry's Mod) for everyone? it will stop every Sound/Song of the whole Map.

@
-Francis: It exists already.
sv_stopsound
EDIT: Ah, I didn't see you said that "for everyone", it was only for the server. Sorry.


EDIT: Ah, I didn't see you said that "for everyone", it was only for the server. Sorry.
Shit your pants:
Outlast II Mod (29) | Create your UI faster: CS2D UI Framework


Yo, about the specmode for streamers (i know it was mentioned many times!)
It would be good if spec was not flashed when the player he's watching is flashed. Why do we (competitive guys) cry so much about the new specmode for streamers?
https://www.youtube.com/watch?v=wI8piTxRJGw&feature=youtu.be
That is why
And that wasnt specmode 1, as i remember we had a guy who wrote smth like a cheat to view the game, it was implemented with server somehow, cant remember much, already 7 years ago. We've had streamers ever since, but with specmode 2 its just very very hard to do this
Since ICC v10 is upcoming (a very important clan competition), it would be nice to finally have this option available, but I'm not rushing nobody, just a slight addition for the new specmode option .
It would be good if spec was not flashed when the player he's watching is flashed. Why do we (competitive guys) cry so much about the new specmode for streamers?
https://www.youtube.com/watch?v=wI8piTxRJGw&feature=youtu.be
That is why


Since ICC v10 is upcoming (a very important clan competition), it would be nice to finally have this option available, but I'm not rushing nobody, just a slight addition for the new specmode option .
