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English Ideas for CS2D - READ THE FIRST POST (OP)!

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old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Achie
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A new function in map editor. Tile changer. You add two tile number (like #32 and #44) and it will change the first into the second one. (so it will replace all #32 tiles, into #44 tiles) In big maps, it would be helpful.

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Untitled
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Well i dont know if it could be done with lua and i hope i dont get banned for posting this but maybe like running like if i press some key (can be changed in options or whatever)
the player will run but after several seconds or minutes the player will get tired where you will have to wait till his energy recovers to run again.

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Alpha Beta
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I'd like to have the ability to navigate through the server list using the keyboard.

E.g.: Up and Down keys for going server up and down (how obvious)
[R] for refreshing
[ENTER] for joining
etc..

not sure if already suggested

old Back to the future.

KimKat
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How about customizable tower weapons using the existing weapons in the game, such as weapon towers with attached: flamethrower, laser, grenade launcher, rocket launcher, machine gun, or other weapon type making it customizable with any weapon ID plus if there could be added tower damage configurations for each weapon ID attached to the tower it'll be appreciated.

I personally think it's a nice idea ever since MiroslavR's Team Fortress 2D I've been thinking of this idea. It'd be great to have machine gun and rocket launcher towers however and it was really fun to experience that in TF2D, it was really fearsome towers I tell ya.

old Dc read this!

ReD666DeaD
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It would be nice if you added a counter deaths and killings from all servers. For example - come on one server, killed 10 people, went to the other, killed 10, went into the account, and in the category of statistics would have written - 20 kills. And so for all time. It would be cool: D
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