Ideas for CS2D - READ THE FIRST POST (OP)!
3,231 replies Weapon inaccuracy with a dynamic crosshair. Crosshair expands, I remembered mentioning this before so I'm hoping it's still under consideration.
Another Day Another Shitload Of Shit
I don't know if it's been suggested here already, and yes I can search for it, but isn't it possible to wield 2 weapons? I mean, the shield for example. That you can wield it the whole time with pistol, knife and grenades, just like in CS 1.6 and CZ. And if you activate the secondary function it will save your ass.. or just the stomach. That idea is so simple that I'm sure it's been suggested already.
I'm tired of switching from shield to weapons. In CS you at least get a bit cover while you aim with your gun, but not in CS2D.
Inb4 "lolshieldnub"-comments.
I'm tired of switching from shield to weapons. In CS you at least get a bit cover while you aim with your gun, but not in CS2D.
Inb4 "lolshieldnub"-comments.
Average Carnage Contest enjoyer
Weapon inaccuracy with a dynamic crosshair.
Louder shells i just noticed they have a sound...
Wooden walls that block the view but can be shoot trough.
Bot can please be flashed.
Remove the 2 pictures at buy it makes big weapons ugly cause it mixes up with the small one (down) .
Louder shells i just noticed they have a sound...

Wooden walls that block the view but can be shoot trough.
Bot can please be flashed.
Remove the 2 pictures at buy it makes big weapons ugly cause it mixes up with the small one (down) .
edited 1×, last 09.09.12 04:07:03 pm
Different reload sound for each weapon. Reload bar can be modified. Sound played when a player is hit, optional.
Another Day Another Shitload Of Shit
New weapons :
amd65/colt 45/winchester
amd65/colt 45/winchester

Admin/mod comment:

^Lol.
The abilty to select a group of tiles/entities/tiles+entities, in a select-box type thing, and to be able to copy/rotate/flip/copy+rotate/copy+rotate+flip etc... Basically to be able to copy and paste a large (or small) portion of the map, and to be able to rotate/flip your copy would be great - especially in symetrical maps, aim_maps, etc.
EDIT: My bad, I didn't specify, this would be in the map editor
The abilty to select a group of tiles/entities/tiles+entities, in a select-box type thing, and to be able to copy/rotate/flip/copy+rotate/copy+rotate+flip etc... Basically to be able to copy and paste a large (or small) portion of the map, and to be able to rotate/flip your copy would be great - especially in symetrical maps, aim_maps, etc.
EDIT: My bad, I didn't specify, this would be in the map editor
Give players ability to make hand movements to team
Ability to see players usgn when you press tab and highlight the players name
A chat room so we can talk with friends, and others cant join room unless they have password.
Sounds for play making contact with wall
Ability to see players usgn when you press tab and highlight the players name
A chat room so we can talk with friends, and others cant join room unless they have password.
Sounds for play making contact with wall
@
SkullzOrig:
1. Don't see how this would be useful that's why we have chat commands.
2. Only when you're the server so idk how this could be useful.
3. Make a server and use a password or use xfire, skype pidgin.
4. Can be made with lua.

1. Don't see how this would be useful that's why we have chat commands.
2. Only when you're the server so idk how this could be useful.
3. Make a server and use a password or use xfire, skype pidgin.
4. Can be made with lua.
1.Can comunicate without the other team hearing
2.So you can see if the person isnt impersonating someone
3.Opening xfire make the users pc slow down(Depending on how fast their pc is.
4.Its not really useful, but its just an idea.
2.So you can see if the person isnt impersonating someone
3.Opening xfire make the users pc slow down(Depending on how fast their pc is.
4.Its not really useful, but its just an idea.
[The idea I`m about to issue might not seem to be any important to the majority of players]
During clan wars, a player with unstable Internet connection happens to lag and be dropped from the server, resulting in, say, a 4x5 situation. The entire match then is usually screwed and either has to be replayed or forfeited.
I`m not sure if this is possible to be coded with Lua (as I`ve yet to see such script on any server), hence I`m posting it here.
I`m asking for a server command that would freeze either the players (preventing them from any action except for using chat) and the timer (preventing it from, well, ticking). Once a player reconnects, the command may be used again so as to continue the match like nothing happened.
Thanks in advance
During clan wars, a player with unstable Internet connection happens to lag and be dropped from the server, resulting in, say, a 4x5 situation. The entire match then is usually screwed and either has to be replayed or forfeited.
I`m not sure if this is possible to be coded with Lua (as I`ve yet to see such script on any server), hence I`m posting it here.
I`m asking for a server command that would freeze either the players (preventing them from any action except for using chat) and the timer (preventing it from, well, ticking). Once a player reconnects, the command may be used again so as to continue the match like nothing happened.
Thanks in advance
uhh when u get killed with flashlight on you respawn with it too, so an idea for the next update would be to make that not happen?
Players taking damage from weapons excluding environmental damage (optional in map editor) will move a split second slower (lets just pretend there's no such thing as LUA scripting), it hurts you know.
This idea came out while I was sleeping, I forgot about the other one though.
This idea came out while I was sleeping, I forgot about the other one though.
Another Day Another Shitload Of Shit

Need new entity like multisource in CS 1.6.
Example:

Example:

Yes, i know that it's can be done with env_explode and env_breakabe.
But with multisoucre we will have more space on map for other things.
When you shot a RPG, the green rocket in your hand disappeared. After reloading, it came back. (adding a new RPG rocket gfx)
It seems to be good.