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Any image generated with Lua causes problems like;
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t = {}
print(t[1])
t[1] = image('gfx/sprites/block.bmp', 1, 1, 1)
print(t[1])
freeimage(t[1])
print(t[1])
Will return;
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nil 1 1
So you CAN'T possibly check with Lua if an image has been freeimaged.
Ideas for Counter-Strike 2D 0.1.2.1


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Happy Killer