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JasJack67
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Oh umm yep, that makes perfect sense @ tab. So obvious yet no so obvious. I am definitely guilty of just using spaces to indent on random occasions.

Happy Holidays DC !

old Re: Ideas For UnrealSoftware Site

DC
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@user Starkkz: No, Unreal Software and Steam are not connected and the U.S.G.N. master server is not aware of Steam logins at all. In theory I could establish a new mechanism like a simple black list which servers automatically download from here but I don't want to do that. Implementing it is not the problem. Maintaining it and talking to people who complain about bans is the issue. I really don't want to put time into such things (I know moderators can help but some people still simply contact me even if I'm not involved).

If this is something people want to have it would still be possible to establish a community driven blacklist, put it online somewhere and let servers refresh it like daily via a Lua scripts...
I mean: This can be done without Unreal Software / my support

old Re: Ideas For UnrealSoftware Site

Vehk
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Add two buttons above code blocks (normal ones, not inline). One to open the code block in a separate browser tab as plaintext, and one to download the code.

IMG:https://i.magaimg.net/img/2smv.png

old Re: Ideas For UnrealSoftware Site

Avo
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Tabs in lua scripts are not displayed when viewing file contents of an archive. This is sad, because it makes code unreadable.

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Nova
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Unlike newlines there exist no different tabs between Linux and Windows. The file you linked just uses spaces for the intendation instead of tabs as you can see for yourself if you select the middle of an intendation.

old Chat

T-69
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How about adding a chat with a certain user that is online? Instead of sending messages, there should be a chat option to users who are online.

And when someone is offline, the message function can be used.

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DC
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@user T-69: This has been suggested very often but I simply don't want to manage a chat here. I think there's Unreal Software Discord stuff and everything (I'm not responsible for it) if you're interested in chatting.

old Re: Ideas For UnrealSoftware Site

DC
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@user Hador: Are you sure? I think it's phrased something like "appropriate" protection, depending on the data. I guess the most sensitive data I store is the e-mail address but yeah maybe I should check that DSVGO stuff...

old Re: Ideas For UnrealSoftware Site

Yates
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You only need HTTPS when you are submitting user sensitive data in a form. So you'll need it because of the registration & login page.

Source: Dude trust me.

(It's my job and it's been pretty busy since GDPR :P)

Edit: In fact, you might only need it for the registration page because the login page uses a user name. That's not considered user sensitive data, but the password might be. Don't quote me on that though.

old Re: Ideas For UnrealSoftware Site

Hador
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@user DC: It's what my website guy told me, but otherwise I would go by what @user Yates says - Imo it is useful to use https these days anyhow, even if only for browser support.

old Re: Ideas For UnrealSoftware Site

Nova
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You didn't check the DSVGO yet? Oh boy, you will have so much fun in the next days... It's like the Impressumspflicht, just much more complex.

Topic HTTPS: Yeah, you should have that soon. Google already ranks sites without HTTPS lower in their ranking. With Let's encrypt it's also pretty easy to implement that.
edited 1×, last 17.05.18 07:49:17 am
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