Its easy make a field like" env_hurt(i mean env_no_weather) over a building or etc. and there will fall no snow,rain simply and cool.
Think about cs_office outside snow and in building dry :3 and 100x other map's.
Definitely a good idea, it can't be too hard to implement. ( But then again, it took DC an hour to make a message box appear when you have CS2D in Program Files, according to him. )
I think DC could implement this, since there is "env_room" entity with an array in next version.
So weather particles could drop when player is not in room[x,y] zone.
Definitely a good idea, it can't be too hard to implement. ( But then again, it took DC an hour to make a message box appear when you have CS2D in Program Files, according to him. )
lol. when did I say that? it's not true. something like that takes 1-5 minutes.
I added it to the todo list and it might get implemented but please don't create threads for ideas. there is an idea thread.
(polls are not required - so that's no excuse)