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English No_Weather "fields"

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Poll Poll

env_no_weather

Only registered users are allowed to vote
Yes
86.67% (13)
No
13.33% (2)
Maybe
0.00% (0)
15 votes cast

old closed Poll No_Weather "fields"

SniperME
User Off Offline

Quote
Its easy make a field like" env_hurt(i mean env_no_weather) over a building or etc. and there will fall no snow,rain simply and cool.
Think about cs_office outside snow and in building dry :3 and 100x other map's. √

IMG:https://fc07.deviantart.net/fs70/f/2011/334/6/4/cs2d_by_snipercg-d4hqn52.jpg


IMG:https://fc04.deviantart.net/fs70/f/2011/334/4/6/cs2d_scrreen_by_snipercg-d4hqndh.jpg
edited 2×, last 30.11.11 12:39:39 pm

old Re: No_Weather "fields"

DannyDeth
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Quote
Definitely a good idea, it can't be too hard to implement. ( But then again, it took DC an hour to make a message box appear when you have CS2D in Program Files, according to him. )

old Re: No_Weather "fields"

Alistaire
User Off Offline

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That's one big penis reason.

If he wants to add it in 0.1.2.0 then he isn't gonna work on it for an hour.

old Re: No_Weather "fields"

Apache uwu
User Off Offline

Quote
imo this deserves a thread √

no_weather for the map editor and a

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setweather(id,type)

--id player ID
--type (0=nothing,1=snow,2=rain,3=fog,4=etc,5=etc)

would be nice as well.

old Re: No_Weather "fields"

SQ
Moderator Off Offline

Quote
I think DC could implement this, since there is "env_room" entity with an array in next version.
So weather particles could drop when player is not in room[x,y] zone.

old Re: No_Weather "fields"

DC
Admin Off Offline

Quote
user DannyDeth has written
Definitely a good idea, it can't be too hard to implement. ( But then again, it took DC an hour to make a message box appear when you have CS2D in Program Files, according to him. )

lol. when did I say that? it's not true. something like that takes 1-5 minutes.

I added it to the todo list and it might get implemented but please don't create threads for ideas. there is an idea thread.
(polls are not required - so that's no excuse)

closed.
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