Hey DC. I think the CS2D engine is awesome, but i saw myself in need of some more resources and here I show them to you, so you can, perhaps, include them in the next update.
1. Trigger_Twice
Works like the Once, but has to be pressed twice. Has 2 more funcs, too:
- Timing: The player need to press it twice in a period of time to make it work (example: 2 USEs in 1 second).
- Hierarchy: Different functions for the first time pressed and the second time pressed.
2. Trigger_Hierarchic
- Just like the Twice, but with more hierarchy levels (5 or more).
- Can be timed too. Is different from the Twice, cuz in the twice you can make something ONLY work if pressed twice; in the hierarchic, it will work allways, but different in every use.
3. Moving Sprites
- New function that allow the sprite to (SMOOTHLY) move in a certain direction, vith variable speed and range.
- Triggerable: you can trigger the movement without "un-trigger" the sprite.
4. NPCs
- This probably is already in your plans, but it would be nice to have more NPCs, like antlions, grunts, anyway HalfLife series stuff (and any other thing that seems cool

5. Hostages with Weapons.
- Simple: hostages shoot Ts. When they are following they get a pistol (random pistol would be nice).
- Relatively Easy: Like bots, but they dont have the Radio, Search, Hunt, Melee or any other func like that. They just follow, shoot and reload when its out of ammo.
- Justice: If Hostages Vulnerable is set to NO, they dont get weapons.
6. Zombie Survivors Game Mode:
- Zombies attack hostages.
- Get the hostages to safety.
These are my ideas. Hope it work.

edited 1×, last 06.08.11 07:19:13 pm