LUA question - Undestroyable glitch
Deleted UserW - T - F ?!
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function area(id,x1,y1,x2,y2) 	return (player(id,'tilex')>=x1 or player(id,'tilex')==x1) and (player(id,'tilex')<=x2 or player(id,'tilex')==x2) and (player(id,'tiley')>=y1 or player(id,'tiley')==y1) and (player(id,'tiley')<=y2 or player(id,'tiley')==y2) end function spawnbuild(id,x,y,t) 	parse('spawnobject '..t..' '..x..' '..y..' 0 0 '..player(id, 'team')..' '..id) end function array(m) 	local array = {} 	for i = 1, 32 do 		array[i] = 0 	end return array end block = {} addhook('build', 'mc_build') function mc_build(id, type, x, y, mode, objectid) 	block[objectid]. image = image("gfx/blood.bmp", x*32, y*32, 1) end addhook('objectkill', 'mc_blockdestroy') function mc_blockdestroy(id, player) 	freeimage(block[id]. block) end