

distance = math.sqrt(player(id1,"x") - player(id2,"x") + player(id1,"y") - player(id2,"y"))
distance = math.sqrt((player(id1,"x") - player(id2,"x"))^2 + (player(id1,"y") - player(id2,"y"))^2)
side1 = math.max(player(id1,"x"),player(id2,"x"))-math.min(player(id1,"x"),player(id2,"x")) side2 = math.max(player(id1,"y"),player(id2,"y"))-math.min(player(id1,"y"),player(id2,"y")) distance = math.sqrt(side1^2+side2^2)
function math.dist(p1, p2) 	local x, y = player(p1, "x"), player(p2, "y"); 	local x2, y2 = player(p2, "x"), player(p2, "y"); 	 	return math.sqrt((y2-y)^2 + (x2-x)^2); end
dist = math.dist(1, 32);