possible system: for each wall/floor boundary, bullet damage drops 50% and bullet range drops 75%.
Forum




Poll
would you like wallbanging?
Only registered users are allowed to vote
yes | 67.44% (29) | |
no | 32.56% (14) |
43 votes cast
possible system: for each wall/floor boundary, bullet damage drops 50% and bullet range drops 75%.

On-topic: Yeah wallbanging is great in a way it would add more of that CS realism into CS2D. I am for the idea if you're able to shoot through only one wall so it doesn't go through the next one and the next one after that, or even all. If so, I'm not for it.
The walls would absorb most of the fire if so I guess, in some sort of way. Perhaps you could only shoot through walls with only some weapons depending on the weapon's strength.

In some way like with metal it would be fun, but with others like wood or anything else, wouldn't look good



That should be nice.
but theoretically, why not as a possible addition?
Phenixtri has written
as an option for dynamic walls yes but not for the basic tile set walls. Thus this would limit the hack wankers ability to abuse it.
well the system shouldn't be like KILL CTS @ SPAWN WITH AWP FROM T SPAWN
after each wall hit, damage and range should be decreased.

What's the point in having FOG? Should be set as default? Which means you wouldn't see players over walls. It make the game far more competitive, and realistic. It would work really well with Wall-Banging also.
PS: Still waiting on lag compensation.
edited 2×, last 08.03.11 11:06:13 pm
FlooD has written
diamond that's shadows not fog.
No comment

This IS fog of war, you can't see players through walls. Not the dark mark in the bottom/right of the walls.
100% = you can't see other than where you're actually looking at in FOW.
---
Are you working on wallbanging on jermuk's custom server, flood?
united has written
0% = no wall, obstacles, objects shadows.
100% = you can't see other than where you're actually looking at in FOW.
---
Are you working on wallbanging on jermuk's custom server, flood?
100% = you can't see other than where you're actually looking at in FOW.
---
Are you working on wallbanging on jermuk's custom server, flood?
i dont think you understand how easy it is to add wallbanging..
at the moment i'm not since there is stuff way more important
and its not possible to make bullets fly through walls for the client
