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English bot problem with breakable

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old bot problem with breakable

made in Finland
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i got map and theres like boxes and stuff around. i made them breakable with max hp to make them look nice when hit. but bots didint move and the breakables werent blocking any ways, but they were walls . is it possible in any way to use breakables with bots ?

this might have been asked million times but thanks still xd

old Re: bot problem with breakable

prophet
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You mean make it that way so that bots can hit the breakable walls?I dont really understand what your problem is.Bots can not break walls on purpose.If you re making a map which you have to brake walls to proceed then you need real players to play it.

old Re: bot problem with breakable

made in Finland
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i used breakables on walls so it would look cool when i shoot wall and there flies particles. my mention wasnt to use windows etc. and the problem was that bots freeze and wont move

old Re: bot problem with breakable

Flacko
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I think bots just can't "see" breakables nor any kind of entities, just the map's tiles. Maybe you could try placing bot nodes :S

old Re: bot problem with breakable

Flacko
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Yeah, that's my guess.
Have you tried making your map using tiles and then placing breakables over the walls? Maybe that could help.

old Re: bot problem with breakable

DC
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breakables are regular walls for bots. they will not try to destroy them and they will not try to walk through them.

bots should normally work on maps with breakables unless the breakables are blocking important paths (then pathfinding will fail and the bots will do nothing)

bots will also not work properly when you are using teleporters on your map.

old Re: bot problem with breakable

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i dont got any teleports. map worked perfect before i put breakable entities on walls i already had.
this isn't important problem but i'd like to know if it can be solved

old Re: bot problem with breakable

omg
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lol "bot like weapons" this is true theyll try 2 uhh, whats the word...loot them or something. well thats not particularly important. the important thing being that between the CT and T spawns, theres nothing blocking the way. i mean Nothing. there can be a choke point, fine, but dont block that choke point. make sure nothing in ur map is causing the main pathway(s) to be blocked like hostages or bomb sites. and dont put breakables on top of walls thats repetitive and it doesnt work. if u want ppl to hit the walls put a msg that gets triggered on game start that says "shoot the walls for st00f!!!" and make tons of "hit" entities on the walls and make em trigger stuff like particles.

example:
start entity (triggers: "msg")
msg entity (name: "msg") ("shoot the walls for st00f!!!")
hit entities (triggers: "st00f") place on walls
particles entities (name: "st00f") place these nearby

copy pasting entities will make this much shorter than it would be so use that 2
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