would it be possible to include this into cs2d?
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built-in gameplay recording
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would it be possible to include this into cs2d?
![](img/smiles/tongue.gif)
![](img/smiles/tongue.gif)
the f5 thing doesn't work, considering that it takes like 2 seconds for each screenshot alone.
![](img/smiles/confused.gif)
edited 2×, last 17.06.10 10:30:01 pm
Well internal in-game recording & playback is nice, but...
Yorty has written
It works in HL1/Source engine games because of the way the engine is made, CS2D would probably have to have a complete re-code for the command "demo" to work.
blehhhhhhh
but isn't it possible, for each frame, to record all the information used to render that frame? i mean cs2d's graphics aren't too complex since it's 2d
![](img/smiles/tongue.gif)
FlooD has written
blehhhhhhh
but isn't it possible, for each frame, to record all the information used to render that frame? i mean cs2d's graphics aren't too complex since it's 2d![](img/smiles/tongue.gif)
but isn't it possible, for each frame, to record all the information used to render that frame? i mean cs2d's graphics aren't too complex since it's 2d
![](img/smiles/tongue.gif)
Yes, it is, you could save each frame as a different bitmap in a folder and then you could put it in a video using some program.
Otherwise, I think DC would have to include some new libraries to CS2D making the .exe size bigger/including new .dll files
![](img/smiles/smile.gif)
But we have to wait for the lab to be back on with suggestions. Closed.
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