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old Re: Zombie Plague 2D Suggestions (V1)

SQ
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Good ,but there is no point to give hp - zombies already unstopable...
Anyway, I will add it probably.

=== Zombie Plague Development ===
• Human Weapons Levels Configuration.

> How to add & delete, change weapon levels
√ There will be zp_weapons.cfg file.

It supports this discription format:
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#addweapon: [Name] : [level] : [dmg] : [Knockback]
For example, m4A1 and RPG code:
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#addweapon: M4A1 : 12 : 5 : 2 
#addweapon: RPG : 15 : 40 : 8

old Re: Zombie Plague 2D Suggestions (V1)

SQ
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-WiLSoN- has written
are we going to be able to change menu colors ?

I don't think that it's really useful.
But I can add this.

old New Items Update

SQ
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> Builings as items!

√ zp_items.cfg file.
It supports this discription format:
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#add[b]human[/b]building: [Name] : [AmmoPacks] : [Duration] : [Center X] : [Center Y] : [Building File Name]
> Each building should have file.
Building File Example Looks Like That:
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#0#
000
#0#
I can't show more information becouse I'm improving system as much as I can.

old Re: Zombie Plague 2D Suggestions (V1)

TheSniper98
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Maybe i found problem (sorry if someone say for it) when i play cs2d on zombie plague in one server players zombies use respawn when they have low hp and they born with full hp and we can't kill them.Please make it respawn with hp they was before respawn.

old new classes

StirlizZ-Fapicon
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I think these classes lik3 in CS 1.6

Zombies:
HP/Speed/Knockback/Special

First 150/5/2/Gut bomb (dmg=33hp)
Classic 100/0/1/x
Fast 75/10/10/x
Fat 175/-5/0/2 snowballs (dmg=48)
Poison 65/5/3/1 snowball
Fire 50/0/8/Flamethrower (dmg= 3)
Invisible 60/2/6/Stealth armor
Bio 120/-1/2/Gas grenage (dmg =5)
Heal 110/0/0/Machete (dmg= -10 he can heal zombies)

All zombies have dmg 125 (then humans can by anti-infection armor)

Humans:
HP/Speed
Standart human 100/1
Weapons: Coctail molotow (dmg=49),HE (make zombie speed -75 if hurting (like frezee grenage in CS 1.6)),Flare
Last human 150/3
Weapons: Coctail molotow x2,HE x2,flare,deagle


Bosses:
HP/Speed/Knock
Nemsis (1 of 12 rounds or each 14):
250/2 and sometime 10/4

He killing people! Not infect!
Have 1 gutbomb (infection bomb) with dmg=100

Surviror (1 of 15 rounds or each 16):
150/1 and sometime 5

He killing zombie forewer not respawn!
Have m3 and ak47

3nj0y!

old Re: Zombie Plague 2D Suggestions (V1)

SQ
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Fapicon,
Default CS 1.6 ZP classes already included in ZP 1.1
Classic Zombie have 1500hp, ect.

You can add your own classes easily, just read previous posts.

About humans:
You should know that it will use weapon levels, just weapon selection or standart buying.

There wont be any bosses! Just Nemesis as leader of team.

Probably for now there will be only infection, not killing.

ZP 1.1 is really fresh mod, there will be many new features.

old Re: Zombie Plague 2D Suggestions (V1)

SQ
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Admirdee has written
with new features and less bug

Most of new features will be bug fixes, indeed.
Like new knockback, made with different basics.
edited 1×, last 07.11.09 06:15:36 pm
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