i need renaming for my GunRox mod.
how to rename?
Scripts
Lua Scripts/Questions/Helpfunction initArray(m)
local array = {}
for i = 1, m do
array[i]=0
end
return array
end
be=initArray(32)
addhook ("use","be")
function be (id, event, data, x, y)
if (x==23 and y==21) then
menu (id,"Wenn du Denkst dass du doof bist Zahle
1k,Okay ich Zahle,Ich Zahle vielleicht...,Ich Zahle Nicht!")
end
end
addhook ("menu","das")
function das (id,sel)
if (menu=="Wenn du Denkst dass du doof bist Zahle 1k") then
if (sel==1 and player (id,"money")>999) then
parse ("sethealth "..id.." "..(player(id,"health")+50))
parse ("setmoney "..id.." "..(player(id,"money")-1000))
end
end
end
that equips you with a weapon ( i will type weapon myself)
Modules:
Console commands:
Say commands:
Modules:
Console commands:
Say commands:
that equips you with a weapon ( i will type weapon myself)
that equips you with a weapon ( i will type weapon myself)
addhook("use","elevator.press")
function elevator.press(id, event, data, x, y)
	xtrig = 86 -- The X-position of the trigger
	ytrig = 75 -- The Y-position of the trigger
	if (x == xtrig) and (y == ytrig) then
		parse("setpos "..id.." "100 100")
		msg2(id, "*ding*")
		end
	end
end
addhook("use","elevator.press")
function elevator.press(id, event, data, x, y)
	xtrig = 86 -- The X-position of the trigger
	ytrig = 75 -- The Y-position of the trigger
	if (x == xtrig) and (y == ytrig) then
		parse("setpos "..id.." "100 100")
		msg2(id, "*ding*")
		end
	end
end
function sample.badwords.say(p,t)
	t=string.lower(t)
	for i = 1,#sample.badwords.words do
		if (string.find(t,sample.badwords.words[i])~=nil) then
			[b]msg(player (p,"name").." has been given a warning for foul language!")[/b]
			parse("slap "..p)
			break
		end
	end

function digits(n, p, m)
if not m then m = 10^p - 1 end
if n == 0 then return "000" end
if n <= m then
local _p = 0
while (n < 10^(p-1)) do
p = p-1
_p = _p + 1
end
local str = n
for i = 1, _p, 1 do
str = "0"..str
end
return str
else
return m
end
end
function Color(r, b, g)
return string.format("©%s%s%s", digits(r, 3, 255), digits(b, 3, 255),digits(g, 3, 255))
end
function sample.badwords.say(p,t)
t=string.lower(t)
for i = 1,#sample.badwords.words do
if (string.find(t,sample.badwords.words[i])~=nil) then
msg(Color([b][u]Red, Blue, Green[/u][/b])...player (p,"name").." has been given a warning for foul language!")
parse("slap "..p)
break
end
end