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Englisch Carnage Contest @ Discussion

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alt Re: Carnage Contest @ Discussion

SQ
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Can you stop thinking about blood?
hey, Lua scripts

Can you do something like that with weapons in cs2d? (If its posible)

alt Re: Carnage Contest @ Discussion

DC
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no sorry. CS2D is not programmed to work this way. it's a completely different system and it would lead to many problems.

alt Re: Carnage Contest @ Discussion

SQ
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It will be awsome then lua in CC will be improved

I think you will get more ideas with CC. Its useless to make almost same game as worms, but I know that you are going to make it better

alt Re: Carnage Contest @ Discussion

playa slaya
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i thout you could overwrite the weapon damages and attacks.like make a claw to cause explosion when it hits someone.and i know you can do it to make healing weapons or give more damage.

alt Re: Carnage Contest @ Discussion

DC
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this thread is about Carnage Contest, not about CS2D. you can change the damage of weapons in CS2D, that's true and you can attach some additional functionality with Lua script.

however in Carnage Contest you can change EVERYTHING of a weapon and moreover you can create COMPLETELY NEW weapons which totally differ from every existing weapon.

neither CS2D nor Worms allow you to do that. that's the difference.

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spartan029
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DC hat geschrieben
however in Carnage Contest you can change EVERYTHING of a weapon and moreover you can create COMPLETELY NEW weapons which totally differ from every existing weapon.


ZOMG, DC you rock! Spartan-029 can finally make his dream weapon! HE LOVES YOU!

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Vibhor
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DC hat geschrieben
this thread is about Carnage Contest, not about CS2D. you can change the damage of weapons in CS2D, that's true and you can attach some additional functionality with Lua script.

however in Carnage Contest you can change EVERYTHING of a weapon and moreover you can create COMPLETELY NEW weapons which totally differ from every existing weapon.

neither CS2D nor Worms allow you to do that. that's the difference.


Wa!?
and its a multiplayer
so downloading thing will be a problem as the images and new weapons will be too large

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horus
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Reminds me of Stranded II.
But the weapons are being done in Lua, not whatever Stranded was in, right? So... there's less of an easy template to work with...
Oh well, still can't wait. ^-^

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lenz-_-
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playa slaya hat geschrieben
how hard will weapon scripting be, and will ppl catch on easily?


*cough* go to the cs2d section and see the lua scripts , that may answer your question

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ohaz
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Weapon scripting in Lua is a bit different from most Lua scripts in cs2d. You need to be good in maths, because it's much calculating (e.g. parables for projectiles)

alt Re: Carnage Contest @ Discussion

DC
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I already mentioned that CC sends all files (maps/weapon scripts/used images and sounds) when you host a game. scripts are sent ALWAYS (and not saved on the client machine). images and sounds will be compared with a checksum. CC only sends them when they do not exist or when they differ.

so you do NOT have to give your scripts to others manually.
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