So, to start off, this Work-In-Progress (WiP) was originally posted on FPSBanana. Click here to view the Project overview. The name, de_TheBridge, is just a working title. I originally named it de_bridge_JW, but decided to go with a more conventional title, but I still want to find a more suiting name. Let me know if you have any suggestions.
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Based on a sketch I did a long time ago, I am finally getting back into CS2D mapping with my remake of the map de_bridge. The map is being developed entirely as a single large image, to be inputted as an entity "env_image" to fill the entire map. This way, I can have an extremely highly detailed, easily edited layout and design for my map without having to worry about making a complex tileset.
Current List of WiP's
They are ordered chronologically from oldest to newest.
Stage 1A - "Painting" the map
Stage 1B - Continued Painting
Stage 1C - More Painting
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Updated even further, though I'm still miles from the finish. The bridge now has railing along the sides. I've added the walkway down the stairs to the river, including the cement barriers around it. The interior walls of the main buildings now have a different texture than the exterior. Two of the extraneous buildings in the surroundings now have textures (the shed in the top right and the house in the bottom left). Some other textures have been slightly updated as well.
At this point I now have nearly all of the permanent structures created. What remains are all the obstacles (this includes the windows, which currently are crudely labeled as such) and fine details. To show a simple example of the level of detail I plan to include in the finished product of this map, I added the bombsite "A" spray logo as well as some discarded spray cans and even a small burst of paint from one of the cans on the ground in the center of the bridge. Note: bombsite "B" will either be in a separate section under the bridge OR somewhere on the CT [left] side of the map, in some sort of "bridge control" room. I still haven't decided yet, but the former is most likely.
Also, those light-pink marked blocks are yet-to-be-designed natural barriers for the players, so that they can not wander into certain areas.
The screenshot I saved this time without resizing, but in order to fit the requirements, it had to be cropped, although the sections removed are really unimportant to the progress of the map. Those outside areas can be seen in my previous WIP.
Current layer total for map-image: 81 (!)
At this point I now have nearly all of the permanent structures created. What remains are all the obstacles (this includes the windows, which currently are crudely labeled as such) and fine details. To show a simple example of the level of detail I plan to include in the finished product of this map, I added the bombsite "A" spray logo as well as some discarded spray cans and even a small burst of paint from one of the cans on the ground in the center of the bridge. Note: bombsite "B" will either be in a separate section under the bridge OR somewhere on the CT [left] side of the map, in some sort of "bridge control" room. I still haven't decided yet, but the former is most likely.
Also, those light-pink marked blocks are yet-to-be-designed natural barriers for the players, so that they can not wander into certain areas.
The screenshot I saved this time without resizing, but in order to fit the requirements, it had to be cropped, although the sections removed are really unimportant to the progress of the map. Those outside areas can be seen in my previous WIP.
Current layer total for map-image: 81 (!)