The new version features a new mod menu, kill cam and Linux / MacOS Steam support!
Note: There was a short time frame with a corrupted Steam update depot. In case CS2D fails to start please restart Steam.
Changelog
"-nointro" command line parameter led to crash
Memory leak in chat system (leak was introduced with 1.0.0.6)
Steam version offered auto update instead of updating via Steam only
Chat/radio icon over player heads was covered by map shadows
Turret does not shoot in wrong direction anymore
"Auto-Select" random player image wasn't always scaled correctly in HUD menu
IP banning in scoreboard context menu did not work properly with all IPs
Bug which led to corrupted player score values in score/rank system
Console now supports multicolored printing (same as chat)
Bullet synchronization between server and client
Improved bullet particles graphics
Reorganized "More (Settings)"-tabs with more categories for better overview
"U" icon for U.S.G.N. login in main menu instead of padlock icon
Improved Steam login logic
Better handling of long texts in some UI elements (less overlapping)
Max transfer file size limit (for "all", "images only", "sounds only" settings) lowered from 100 mb to 16 mb
Improved Env_Decal in-game rendering performance (editor rendering performance not affected)
More aggressive avatar caching / less avatar update/download socket connections
Only 1 avatar download at a time instead of 2
Error message in console when executing an unknown command is now a single line only instead of 3
Steam support (login & achievements) for Linux and MacOS
Full support for client-side and server-side mods
Client mod selection menu in main menu (these mods will be activated locally)
Server mod selection menu in "New Game"-menu (these mods will be enabled for everyone on the server)
New server filter and status icon to filter/sort servers depending on custom transfers/downloads
"Is decoration" setting for Env_Sprite & Env_Image entities
Ukrainian translation, thanks to Maxor (U.S.G.N. #125571)
Off-Screen damage option (when disabled you can't get damaged by players outside your visible screen area)
Some visual additions & improvements in buy menu
Kill cam (when own or spectated player gets killed camera smoothly scrolls to killer)
"Unreal Software's" and "CS2D" in main menu are clickable, leading to unrealsoftware.de / cs2d.com
Commands "killcam", "killcam_spectator", "killcam_fx", "killcam_victimtime", "killcam_scrolltime" for kill cam settings
Command "renderdecoration" to enable/disable map decoration sprite/image rendering
Command "renderdecals" to enable/disable map decal rendering
Command "mp_anticlock" (detect local time/clock related hacks)
Command "menu_voxelweapons" to enable/disabled spinning 3D voxel weapons in buy menu
Command "effect" now supports new particle types "blood" and "sparkles"
Command "clear" to clear the console output
Lua: better require support (now looks in sys/lua/ and mods/, as well as in mods/<MODNAME>/lua/ when executed from mods/<MODNAME>/lua/main.lua)
Lua command os.millisecs (gets the number of milliseconds since the game's start)
Lua command os.info (gets information about the server's OS)
Lua command playerammo (get ammo value approximation of a weapon carried by a player)
Lua command objecttype (get info about a specific object type)
Lua image command now allows to spawn lights by using "<light>" as path value
Lua tile command now has parameters "rot", "blend", "color", "brightness" and "height"
Lua hook "turretscan" (when a turret searches for a target)
Warning message if server info is empty
Commandline parameter "-nosfx" to disable audio loading (for faster loading on low end systems)
Launcher.exe removed from Windows Steam client (did not work properly with Steam)
Memory leak in chat system (leak was introduced with 1.0.0.6)
Steam version offered auto update instead of updating via Steam only
Chat/radio icon over player heads was covered by map shadows
Turret does not shoot in wrong direction anymore
"Auto-Select" random player image wasn't always scaled correctly in HUD menu
IP banning in scoreboard context menu did not work properly with all IPs
Bug which led to corrupted player score values in score/rank system
Console now supports multicolored printing (same as chat)
Bullet synchronization between server and client
Improved bullet particles graphics
Reorganized "More (Settings)"-tabs with more categories for better overview
"U" icon for U.S.G.N. login in main menu instead of padlock icon
Improved Steam login logic
Better handling of long texts in some UI elements (less overlapping)
Max transfer file size limit (for "all", "images only", "sounds only" settings) lowered from 100 mb to 16 mb
Improved Env_Decal in-game rendering performance (editor rendering performance not affected)
More aggressive avatar caching / less avatar update/download socket connections
Only 1 avatar download at a time instead of 2
Error message in console when executing an unknown command is now a single line only instead of 3
Steam support (login & achievements) for Linux and MacOS
Full support for client-side and server-side mods
Client mod selection menu in main menu (these mods will be activated locally)
Server mod selection menu in "New Game"-menu (these mods will be enabled for everyone on the server)
New server filter and status icon to filter/sort servers depending on custom transfers/downloads
"Is decoration" setting for Env_Sprite & Env_Image entities
Ukrainian translation, thanks to Maxor (U.S.G.N. #125571)
Off-Screen damage option (when disabled you can't get damaged by players outside your visible screen area)
Some visual additions & improvements in buy menu
Kill cam (when own or spectated player gets killed camera smoothly scrolls to killer)
"Unreal Software's" and "CS2D" in main menu are clickable, leading to unrealsoftware.de / cs2d.com
Commands "killcam", "killcam_spectator", "killcam_fx", "killcam_victimtime", "killcam_scrolltime" for kill cam settings
Command "renderdecoration" to enable/disable map decoration sprite/image rendering
Command "renderdecals" to enable/disable map decal rendering
Command "mp_anticlock" (detect local time/clock related hacks)
Command "menu_voxelweapons" to enable/disabled spinning 3D voxel weapons in buy menu
Command "effect" now supports new particle types "blood" and "sparkles"
Command "clear" to clear the console output
Lua: better require support (now looks in sys/lua/ and mods/, as well as in mods/<MODNAME>/lua/ when executed from mods/<MODNAME>/lua/main.lua)
Lua command os.millisecs (gets the number of milliseconds since the game's start)
Lua command os.info (gets information about the server's OS)
Lua command playerammo (get ammo value approximation of a weapon carried by a player)
Lua command objecttype (get info about a specific object type)
Lua image command now allows to spawn lights by using "<light>" as path value
Lua tile command now has parameters "rot", "blend", "color", "brightness" and "height"
Lua hook "turretscan" (when a turret searches for a target)
Warning message if server info is empty
Commandline parameter "-nosfx" to disable audio loading (for faster loading on low end systems)
Launcher.exe removed from Windows Steam client (did not work properly with Steam)