They can be understood, because my skins look strange if they are surrounded by standard skins, and more of this they look strange and because of the specifics of all skins cs2d.
Now I will list a number of illogicality (specificity) of standard skins cs2d in comparison with real parameters:
In CS2D at this moment current player size is 1 tile = 32 pixels or even less if we try to take estimate of sizes for player skin on sprite.
But what we can see on its sprite -
Player head size = 12 pixels
Player shoulders size = 22 pixels
Player hand size = 24 pixels
Player height in game = 32 pixels (but at logo it is 48 pixels)
But real average human sizes and dimensions of individual parts of human body are interrelated in different ways, there are many rules and canons of sizes of human body(Golden ratio, divine proportion and so on). Of all stories suggested by history, most convincing, simple and correct measure for measuring a person's body is its head. So for example you can associate real height with height of head.
Lets look at some images of human body proportions:
So return to average human sizes:
human height = ~1,73 meter
head size = ~23 cm
shoulder size = ~ 46 cm
hand size = ~ 92 cm
Or for example lets look at weapon skins:
Standard M4A1 length in game = 1 tile = 32 pixels
Real M4A1 length = 83.8 cm (butt is extended); 75,7 cm (butt is completely folded)
in game there is possibility of changing right-hander to left-hander, but this does not affect at gameplay or at position of weapon's skin. But lets look at body shooting position in real in pistol position:
As we can see that is right-hander pistol position so pistol moved from center to line of right eye sight, head on neck is moved to right too, to have more good line of view.
Rifle position looks same but have another hand and body angle position for more big than pistol weapon length and weight.
Anyway we can see that there is big difference with right-hander or left-hander body position. And if we are guided by position of body, then when changing hands, position of weapon also changes - in any case, it is not in center.
Same problem with position of knife holding and grenade throwing. So i think CS2D need correct player and weapon skins and change hit position to drawn image.