Pagyra: Would like to know all bugs on 3D features. Forum
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CS2D 1.0.0.3 Pre-Release V2
Pagyra: Would like to know all bugs on 3D features. 
EDIT: I also don't know about this one, but it might be possible that sprites and images won't scale correctly between the different types of resolutions.
edited 2×, last 20.03.17 11:54:03 pm
env_light issue, well I've never intended people to make greater lights than 256.
SQ: it possible to disable env_cube3d with map triggers? Can you add this to current version?
TMF: Fixed the light offset issue. Also lights bigger than 256 will now simply be rendered with a size of 256, not causing a crash anymore. We decided to have this limit for performance reasons. Thanks a lot for pointing out these issues!@
StirlizZ-Fapicon: Triggering env_cube3d is not possible with the pre-release. But I'll add that feature so you can trigger it on/off.@
TimeQuesT: Thanks, fixed by adding a check! If the env_cube3d tile is out of range, the cube3d will simply not be rendered.@
SANTER: Thanks, fixed the scope (at least I hope so).
Also fixed a bunch of window positioning issues which happened in 640x480 mode. Including console issues.
edited 3×, last 21.03.17 01:49:53 pm
Mr_Outsider: What bug? It's night, you have to use flashlight.
Mr_Outsider: When I do this everything becomes dark because it's night. You can turn on your flashlight. It's supposed to be like this. Is it that? Or is there really a bug? Please explain the problem.
edit: Damn, ninja'd
Happens only when you set mp_recoil 1
sayori: Are you sure that you are using version 2 of the pre-release? (download link in first post in this thread)Because this should have been fixed already
DC: Oh my, didn't know there was second version of thisSorry
DC: Thanks... Keep squashing those bugs!..BUT i'm not done yet...
Ehrm...I don't know if this is an intended behavior or a bug regarding the radar icons:
http://imgur.com/gallery/Vzxyk
Shouldn't the radar icons be on the very edge of the radar when they are far away from the player?
P.S: I'm using the CounterStrike2D.exe to bug report this...
EDIT: Lol, i think that i found the scaling problem with the sprites. Idk about the images:
http://imgur.com/gallery/Jr6i7
Using a 1600x900 17" screen monitor.
edited 2×, last 21.03.17 09:53:46 pm
It would be advisable the black tile has the wall property to don't see the explosion in the black
Or we could start using backgrounds like in other games, to make the map more real and professional
edited 1×, last 21.03.17 11:39:13 pm
SANTER: I just explained the weapon issue a post above... me has written
I'm currently trying to improve 3D engine. That's just because how it works. It draws things first that are closed to the player coordinates.. that is player skin. This is quite difficult to handle in general. Though I'm improving that all the time. I think that might be already be fixed.
CS2D 1.0.0.3 Pre-Release V2


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