Forum
CS2D General CS2D 1.0.0.3 Pre-Release V2EDIT: I also don't know about this one, but it might be possible that sprites and images won't scale correctly between the different types of resolutions.
edited 2×, last 21.03.17 12:54:03 am
env_light issue, well I've never intended people to make greater lights than 256.
@ StirlizZ-Fapicon: Triggering env_cube3d is not possible with the pre-release. But I'll add that feature so you can trigger it on/off.
@ TimeQuesT: Thanks, fixed by adding a check! If the env_cube3d tile is out of range, the cube3d will simply not be rendered.
@ SANTER: Thanks, fixed the scope (at least I hope so).
Also fixed a bunch of window positioning issues which happened in 640x480 mode. Including console issues.
edited 3×, last 21.03.17 02:49:53 pm
Is it that? Or is there really a bug? Please explain the problem.
edit: Damn, ninja'd
Happens only when you set mp_recoil 1
Because this should have been fixed already
Sorry
BUT i'm not done yet...
Ehrm...I don't know if this is an intended behavior or a bug regarding the radar icons:
http://imgur.com/gallery/Vzxyk
Shouldn't the radar icons be on the very edge of the radar when they are far away from the player?
P.S: I'm using the CounterStrike2D.exe to bug report this...
EDIT: Lol, i think that i found the scaling problem with the sprites. Idk about the images:
http://imgur.com/gallery/Jr6i7
Using a 1600x900 17" screen monitor.
edited 2×, last 21.03.17 10:53:46 pm
It would be advisable the black tile has the wall property to don't see the explosion in the black
Or we could start using backgrounds like in other games, to make the map more real and professional
edited 1×, last 22.03.17 12:39:13 am
me has written
I'm currently trying to improve 3D engine. That's just because how it works. It draws things first that are closed to the player coordinates.. that is player skin. This is quite difficult to handle in general. Though I'm improving that all the time. I think that might be already be fixed.