If you can't beat them, join them.
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CS2D General Ideas for CS2D - READ THE FIRST POST (OP)!If you can't beat them, join them.
Look at this clip, I made it to demonstrate how it looks to play with automated weapon switch. I just click mouse button and it selects rifle/pistol, shoots while I hold the button, and when I release it switches back to knife. End result: minor speed hack.
https://www.youtube.com/watch?v=frCRtjARbpY&feature=youtu.be
If you want to disable this for a server, you could use Lua to check the file which saves these scripts and disallow entry if it is not the same as the default one upon installation. This, however, may not be a full proof method.
As for your lua idea, it is impossible to ban hotkeys. You can only remove reason to use them.
From one side works like floor and from the other like obstacle
And you can choose which side is obstacle and which one floor
Would be better that using teleport
Can you make entities be able to overlap each other on a single tile?
Like for example, I am making a bridge. I cut the half of it and placed water tiles and I added a Dynamic Wall entity so it covers the broken part of the bridge.
I wanted my BombSpot entity to be in the middle of the bridge where it is supposed to be cut in half and when the bomb explode, the DynWalls are triggered, therefore exposing the water tile underneath.
The problem is, that I can't put the BombSpot entity to be exactly in the middle of the bridge because the DynWall entities already occupy the spot.
For most cases there are workarounds though. In your case you could fake the tile look with an overlay sprite (sprite entities allow you to have offsets so the position of the related entity doesn't matter).
You could also write a Lua map script which changes the tile when the bomb explodes using settile
It could be something like fire grenade without exploding damage to not be that overpowered, the use would be basicaly to clear areas and similar stuff.
Its a really nice idea would be great if you can consideer it.
The competitive scene can always create their own rules to their liking during tournaments and on their own servers. If you have your own server you wish to use based on that competitive server, ask them for server settings if they change any.
Yea i meant to add a new grenade, a fire one, purchaseable in buy menu, to make slowy damage, like 10 hp per seccond , cause molotov exploding damage its op as i said, i dont want to change molotov cause it does a good function, thats what i am talking bout
edited 1×, last 15.02.17 12:58:22 pm
Oh great, didnt know you can change damage value of molotov, i will propose in cs2d.net, ty for the help
edited 1×, last 21.02.17 04:54:05 pm
An example with Lua would be to measure the actual damage on explosion of the molotov cocktail, this should always have the same amount and will be higher than every other hit taken on fire damage (thus you have your check to see which is which). You can then play with these values to suit your needs.
But still, play around with actual CS2D settings before you decide to solve this with Lua. Much easier if possible.
Even more specific, there would be options for Env_Sprite to set how long the sprite stays at each set movement path, and how long the sprite gets to the set movement path, i.e. original spot to path 1. That also includes a changeable direction the sprite goes to each movement path.
I'm seriously having problems using a load of delay entities and env_sprite entities in CS2D remaking the animation ending of Dead Center from L4D2, where the survivors escaped using a sports car.
edited 4×, last 19.02.17 03:08:25 pm