Ofc it has to be env_breakable.
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Ideas for CS2D - READ THE FIRST POST (OP)!Ofc it has to be env_breakable.
https://www.youtube.com/watch?v=DcNFs7xaOYc
sayori: In current engine you drop weapons on tilex and tiley. Simply it's not possible.
zazz has writtenWould be good that when you throw grenades into a window, you can brake them and the grenade would go trough it.
Ofc it has to be env_breakable.
Ofc it has to be env_breakable.
It can be done via Lua script
c0iL: That is an old bug, fairly sure it has been reported.
lelu: Seems like a good idea but I believe DC prefers to keep the game lightweight.
Rattle189: in archive with original game client there are a lot of unused files, more of sfx files can be reduced in a bit rate, and most gfx files can be transferred to PNG or JPG format that uses compression.At this moment archive with original client can weigh 1/3 of its current weight.
lelu: It has been asked countless of times, unfortunately.
A server option that tells clients to turn on their lighting settings because of the map - only at the lowest setting that supports shadows, though! (if forced)
A server option to pick how much delay (in seconds) which players can reconnect, an example: 5 seconds delay on reconnect.
CS2D warns the user that there are some files that MIGHT be important to download, if their download settings don't allow downloading/have a lower file size download limit.
Anti-aliasing for fonts and possibly edge smoothing for the game.
Rich map information support - support for images, tags like (CHANGED, ADDED, REMOVED), etc.
Customizable FPS capper (e.g. limit only up to 30 FPS)
CY: If you're on a laptop and you want to save battery
Avo: You would be surprised how much FPS on even 2D games matter (I have a laptop I know)Of course it depends if you have a gaming laptop or a poor laptop and how big the battery is, also it wont save a lot but it can save around 5 to 10 minutes of life time on 25 FPS instead of 50.
Mami Tomoe: Try guru3D's RTSS. I think that it is kinda ridiculous to have a powersaving feature on a very low demanding game like this. Not to mention that it would result in a big gameplay disadvantage. However I support the idea of giving the server and map info files a bigger toolset.
And
DC cannot increase nor reduce FPS because it's how the game is made. In theory it's possible not to render every 2nd frame, but trust me, your background processes use more CPU than this kind of "improvement" will ever bring.Anti-aliasing is already applied where needed and it'll make the text look worse.
Yates, the grenade launcher needs to be faster. And its kinda useless if someone uses a slow grenade launcher against a nigga with a rpg or flamethrower
Ideas for CS2D - READ THE FIRST POST (OP)!


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