Help please.
Sorry for my english.
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if sample==nil then sample={} end sample.classes={} function initArray(m) local array = {} for i = 1, m do array[i]=0 end return array end sample.classes.class=initArray(32) function sample.classes.classmenu(id) menu(id,"Select your Class,Scout|Attack/Offensive,Soldier|Offensive,Pyro|Offensive,Demoman|Defensive,Heavy|Defensive,Engineer|Defensive,Medic|Support,Sniper|Support,Spy|Support") end ----------------------- -- Classes -- ----------------------- addhook("team","sample.classes.team") function sample.classes.team(id,team) if (team>0) then sample.classes.classmenu(id) end end ----------------------- -- SERVERACTION -- ----------------------- addhook("serveraction","sample.classes.serveraction") function sample.classes.serveraction(id) sample.classes.classmenu(id) end ----------------------- -- CLASS SELECTION -- ----------------------- addhook("menu","sample.classes.menu") function sample.classes.menu(id,menu,sel) if (menu=="Select your Class") then if (sel>=0 and sel<=9) then sample.classes.class[id]=sel if (player(id,"health")>0) then parse("killplayer "..id) end end end end ----------------------- -- SPAWN -- ----------------------- addhook("spawn","sample.classes.spawn") function sample.classes.spawn(id) -- Scout if (sample.classes.class[id]==1) then parse ("setmaxhealth "..id.." 125") parse ("setarmor "..id.." 0") parse ("speedmod "..id.." 13") return "50,6,11"; end -- Soldier if (sample.classes.class[id]==2) then parse ("setmaxhealth "..id.." 200") parse ("setarmor "..id.." 0") parse ("speedmod "..id.." 8") return "50,11,48"; end -- Pyro if (sample.classes.class[id]==3) then parse ("setmaxhealth "..id.." 175") parse ("setarmor "..id.." 0") parse ("speedmod "..id.." 10") return "50,11,46"; end -- Demoman if (sample.classes.class[id]==4) then parse ("setmaxhealth "..id.." 175") parse ("setarmor "..id.." 0") parse ("speedmod "..id.." 9") return "50,51,49"; end -- Heavy if (sample.classes.class[id]==5) then parse ("setmaxhealth "..id.." 300") parse ("setarmor "..id.." 0") parse ("speedmod "..id.." 7") return "78,10,40"; end -- Engineer if (sample.classes.class[id]==6) then parse ("setmaxhealth "..id.." 125") parse ("setarmor "..id.." 0") parse ("speedmod "..id.." 10") return "74,6,11"; end 	 -- Medic if (sample.classes.class[id]==7) then parse ("setmaxhealth "..id.." 150") parse ("setarmor "..id.." 0") parse ("speedmod "..id.." 10") return "50,85,21,82"; end 	 -- Sniper if (sample.classes.class[id]==8) then parse ("setmaxhealth "..id.." 125") parse ("setarmor "..id.." 0") parse ("speedmod "..id.." 10") return "69,3,35"; end 	 -- Spy if (sample.classes.class[id]==9) then parse ("setmaxhealth "..id.." 125") parse ("setarmor "..id.." 0") parse ("speedmod "..id.." 10") return "50,4,84"; end end -------------------------- -- You Can't buy -- -------------------------- addhook("buy","sample.classes.buy") function sample.classes.buy() return 1 end ----------------------------- -- You can't catch stuff -- ----------------------------- addhook("walkover","sample.classes.walkover") function sample.classes.walkover(id,iid,type) if (type>=61 and type<=68) then return 0 end return 1 end ------------------------- -- You Can't Drop -- ------------------------- addhook("drop","sample.classes.drop") function sample.classes.drop() return 1 end ----------------------------- -- DEAD Don't drop things -- ----------------------------- addhook("die","sample.classes.die") function sample.classes.die() return 1 end