i want every-second color
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if level[id] == 1 then 							m(id,cmds.colors.""..math.random(100,999)..""..math.random(100,999)..""..math.random(100,999).."",player(id,"name").." [Admin]: "..message,1)
Scripts
how to make variable math.random?
how to make variable math.random?
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if level[id] == 1 then 							m(id,cmds.colors.""..math.random(100,999)..""..math.random(100,999)..""..math.random(100,999).."",player(id,"name").." [Admin]: "..message,1)
addhook("say","say_hook")
RND=os.date("%S")
for i=1,RND do
color=math.random(100000000,255255255)
end
function say_hook(id,message)
if level[id]==1 then
msg2(id,"©"..color..player(id,"name").." [Admin]: "..message)
return 1
end
end
addhook("say","say_hook")
addhook("second","second_hook")
function second_hook()
color=math.random(100000000,255255255)
end
function say_hook(id,message)
if level[id]==1 then
msg2(id,"©"..color..player(id,"name").." [Admin]: "..message)
return 1
end
end
--[[
	math.randomseed(os.time())
	The above code is not vital nor necessary since at least Lua version 5.2.1.
	Older Lua interpreters however do require it.
--]]
function b()
	--[[
		Returns a bit sequence.
	--]]
	local r=math.random(0,255)
	if(r>=0 and r<=9)then r='00'..r
	elseif(r>=10 and r<=99)then r='0'..r
	elseif(r>=255)then r='000' end
	return tostring(r)
end
function c()
	--[[
		Returns bit sequences as a whole.
	--]]
	return(b()..b()..b())
end
addhook("say","s")
function s(p,t)
if (player(p,"exists")) then
--[[
Checks if player exists.
--]]
if (t) then
--[[
Colorizes each chat message.
--]]
msg("©"..c()..""..player(p,"name").."©090090090: ©220220220"..t)
return 1
end
end
end
color_say.compiled.lua (719 B)
Lua 5.1 Manual
Function Call Tutorial
Math Library Tutorial
A previous test!
Test #1!
Test #2!
Test #3! addhook("second","ChangeColor")
function ChangeColor()
	color=""
		for i=1,3 do
		color=string.lower(math.random(0,2)..math.random(0,5)..math.random(0,5))..color
		end
end
addhook("say","onSay")
function onSay(p,t)
	msg("©"..color..player(p,"name")..": "..t)
	return 1
end
color=string.lower(math.random(0,2)..math.random(0,5)..math.random(0,5)..math.random(0,2)..math.random(0,5)..math.random(0,5)..math.random(0,2)..math.random(0,5)..math.random(0,5))
color=(string.sub(math.random(1000000000,1255255255),2,10))
Flacko has written
mr_s: If you wanted predefined colors for say text in Lua. You could add that in without too much work. Just compare a if statement with a array containing your U.S.G.N. ID and make that correspond to a color in another array and you're all set.
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