Lastly, are there any "log parser" utilities available for the server log files (maybe something like "AEStats")?
Forum
![>](img/i_next.png)
![>](img/icons/cs2d.png)
![>](img/i_next.png)
![>](img/i_next.png)
Bots in ServerStats.html, and Server Log Parser?
7 Antworten![Zum Anfang](img/i_first.png)
![Vorherige](img/i_prev.png)
![Nächste](img/i_next.png)
![Zum Anfang](img/i_last.png)
Lastly, are there any "log parser" utilities available for the server log files (maybe something like "AEStats")?
Why would you need a "log parser"? They are already in readable form, and a quick bit of code will be able to get you a more machine-friendly version.
Anyhow, can you provide any tips ot pointers for doing this using Lua scripts (I'm assuming that it would entail editing one of the existing ones)?
(Edit) A few other questions, refering to the generated ServerStats.html file:
Is there a way to make the game automatically upload the HTML to a web site or FTP site? Also, can the game be configured to include non-USGN players to be ranked in the HTML?
1× editiert, zuletzt 12.12.12 18:38:51
![user](img/i_friend.png)
Is there a way to make the game automatically upload the HTML to a web site or FTP site?
If your game server is located on the same server as your web stuff, you can include that HTML with PHP, for example.
1
2
3
2
3
<?php include("/cs2d/serverstats.html"); ?>
![user](img/i_friend.png)
If your game server is located on the same server as your web stuff, you can include that HTML with PHP, for example.
1
2
3
2
3
<?php include("/cs2d/serverstats.html"); ?>
Thanks for the info, but my server is simply running on my PC (and my web and FTP space is elsewhere on the Internet).
![user](img/i_friend.png)
you could install a sync service (like dropbox) on both your PC and your server and put the file in there automatically.
Hey, that's a good idea. Thanks for the heads-up
![](img/smiles/smile.gif)
![Zum Anfang](img/i_first.png)
![Vorherige](img/i_prev.png)
![Nächste](img/i_next.png)
![Zum Anfang](img/i_last.png)