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old Re: Ideas for Counter-Strike 2D 0.1.2.1

Jela331
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@user Phenixtri:
That would be awesome.
Especially for zombie mod, when you have to find ammo for the right weapon

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What about this?
In env_item when you select a weapon.
It would show up a little bar writing:

Comes with ammo [X]

If you don't select that, weapon would just come with the ammo in the magazine inside.

old Re: Ideas for Counter-Strike 2D 0.1.2.1

SkullzOrig
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So I enjoyd the new weapons DC added the satchel charge and the m134 and the fn f2000. If there were something to be added to cs2d 1.2.1, I think it will be the ability to customize our avatar. I know during gameplay it will be harder to tell who is your enemey, but if a tag would be attached to them when they choose a team then it would help. Well that was my idea.

old Re: Ideas for Counter-Strike 2D 0.1.2.1

EpicCrisis
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Cast shadow when player is near a light source. Also a probable gameplay advantage where you can see the cast shadow of the player so you'll know where he is before he sees you.

old Re: Ideas for Counter-Strike 2D 0.1.2.1

Flacko
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user Mark Crimson has written
Think every mapmakers will like my idea. My idea is to create map using 2 or more tilesets while you create your map
Good idea?

Probably not, since there's a limit of 256 tiles per tileset, only a pair of tilesets with less than 129 tiles each will work.

old Re: Ideas for Counter-Strike 2D 0.1.2.1

Yamaxanadu
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Holy shit, like, what

There's this dude that talks badly(Still, better English then 60% of the forum) and he suggests one of the worst things we could ever hear : Combining two tilesets

As Flacko has said : 256 tiles per tileset strictly, there's no way around this unless DC changes the mapmaker(Or, more Specifically, The engine)

Second, you've a fucking penguin Avatar, it kind of deters people from reading your posts

Third, Even if you could combine two tileset to form a staggering 512 tiles, imagine trying to make a goddamn map when your tile list is five goddamn miles long, it already takes some time to find the tile you want in 256 tiles, it would be fucking hell to try to find a tile in a 512 tiles

old Re: Ideas for Counter-Strike 2D 0.1.2.1

SkullzOrig
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Hey, while I was playing cs2d. I had came over an idea. I know your tired of hearing it,"new weapons". So I was playing with the satchel charge and I watched others walk over them, which got me to thinking bout explosives. And I got the idea of a grenade that sticks to the person the player threw it at.

old Re: Ideas for Counter-Strike 2D 0.1.2.1

Mark Crimson
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user Yamaxanadu has written
Holy shit, like, what

There's this dude that talks badly(Still, better English then 60% of the forum) and he suggests one of the worst things we could ever hear : Combining two tilesets

As Flacko has said : 256 tiles per tileset strictly, there's no way around this unless DC changes the mapmaker(Or, more Specifically, The engine)

Second, you've a fucking penguin Avatar, it kind of deters people from reading your posts

Third, Even if you could combine two tileset to form a staggering 512 tiles, imagine trying to make a goddamn map when your tile list is five goddamn miles long, it already takes some time to find the tile you want in 256 tiles, it would be fucking hell to try to find a tile in a 512 tiles

I just offered my idea. And I do not want to listen to your critic

old Re: Ideas for Counter-Strike 2D 0.1.2.1

Yamaxanadu
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Shut up about the "More Weapons" Bullshit, It's been stated clearly that DC does not want anymore Weapons suggestions

Oh, yeah, and 99.99% of weapon suggestions are going to be seriously retarded or non-nonsensical, 90% of them are going to be seriously hard to code, 30% can be done by LUA, 10% of them already exist in some form(Example, the M134 is, in other words, the same as the M249) and 5% are unreadable

Here's the thing about weapons : If the Game/Coding doesn't allow you to create your own weapons, chances are, the creators don't want more weapons, so you guys can shut right the fuck up about more weapons, we have enough guns already and do not need more crap to kill other people with
edited 1×, last 03.03.12 05:43:59 pm

old Re: Ideas for Counter-Strike 2D 0.1.2.1

Yamaxanadu
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There is a way, however, the mechanics would be too hard for any human without a University Degree to understand, basically it involves having position checkers, movement checkers and a whole bunch of other checkers

Or you could have a constant connection to a whole team of bug-fixers, but that would also be nearly impossible
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