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old Re: Ideas for Counter-Strike 2D 0.1.2.1

BlazingStan
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user BlackBelt: Looks like a nice idea about HE grenade,but there is problem. I think that its can be fixed with that :

You need to activate it with right click first,then,the timer starts. You cant throw it until you will do it. 5 seconds till explode.

Otherwise,nice idea!

user Yates: Agree,this gun is rather powerful...
And also,it makes it look not realistic,cause when you take the clip out,there is no more ammo in gun

old Re: Ideas for Counter-Strike 2D 0.1.2.1

Apache uwu
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user BaDgEr has written
NPCs with bots AI or better and classes for soldiers NPC (sniper, machine gunner etc.). Fix shitloads of bugs


Well that's pretty generic, you should list some bugs √

Bots are scripted with lua, I'm sure you can make it better

"Classes" can also be scripted with lua--and there are actually lots of a class scripts in the File archive.

old Re: Ideas for Counter-Strike 2D 0.1.2.1

AbAeterno
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Undo/Redo in the editor, Not sure if it is possible, though it would greatly help when I accidentally fill the entire map with the same tile.(However, I save my maps veeery often)
Also you should remove the zombie selection screen when choosing to be a zombie.

old Re: Ideas for Counter-Strike 2D 0.1.2.1

Mechanolith
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It kind of would contradict the game title "2D".
But one thing that annoys me and much mappers i presume, is making 2 floor houses and stuff, like, if i make a map with 2 floors and a balcony at the 2nd floor that is able to see the lower floor i can't see or shoot people from there, and this makes the gameplay of 90% of my map ideas that would be great be a crap.

Ex.:
IMG:https://img201.imageshack.us/img201/8392/counterstrike2d20120301.png

This way i can't see who is at the lower floor.

IMG:https://img836.imageshack.us/img836/5624/cs2d2floorpreview.png

This way i can, it's like a sync. between the 2nd and the first floor, there could be a tool in the editor to set what places would link with others.

It would help a LOT, but i presume it's hard to implement.

old important Re: Ideas for Counter-Strike 2D 0.1.2.1

EngiN33R
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All right people, here's a very important post:

flame LIST OF THINGS THAT ARE FORBIDDEN TO SUGGEST: flame
• More weapons
• More NPCs
• Weapon editor
• Customizable NPCs
• Crouching
• Jumping
• More entities
• Voice chat (we've been over this...)
• Vehicles
• Lag compensation
• Anything that can be done with Lua
• Different resolutions

Suggesting any of these will get you a warning, in severe cases - your post removed and you probably temp. banned for a little while, for educational purposes.

old closed Re: Ideas for Counter-Strike 2D 0.1.2.1

xXPikachuXx
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user EngiN33R has written
All right people, here's a very important post:

flame LIST OF THINGS THAT ARE FORBIDDEN TO SUGGEST: flame
• More weapons
• More NPCs
• Weapon editor
• Customizable NPCs
• Crouching
• Jumping
• More entities
• Voice chat (we've been over this...)
• Vehicles
• Lag compensation
• Anything that can be done with Lua
• Different resolutions

Suggesting any of these will get you a warning, in severe cases - your post removed and you probably temp. banned for a little while, for educational purposes.
lol why would you jump and crouch in cs2d?i want VECHILES right now...im waiting

Admin/mod comment

Thank you for a vivid demonstration.

old Re: Ideas for Counter-Strike 2D 0.1.2.1

BlazingStan
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user EngiN33R has written
All right people, here's a very important post:

flame LIST OF THINGS THAT ARE FORBIDDEN TO SUGGEST: flame

*Too big quote,lol*


Agree,those ideas are just needless crap.

What about adding a scope effect?
For example,when you move,it starts to drag a little and the screen starts to blur?

old Re: Ideas for Counter-Strike 2D 0.1.2.1

3RROR
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user xXPikachuXx has written
i want a cookie in cs2d so you can eat it and refil your health lol

That's should be too mainstream to make it.

Anyways it should be good if hostages can teleport to you when going to env_teleport entity. (Damn I forgot the trigger command, correct me if I'm wrong)

old Re: Ideas for Counter-Strike 2D 0.1.2.1

DC
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the flashlight is not pointless on maps with rooms and with light engine enabled and you can easily disable it as server with cs2d cmd mp_flashlight if you dislike it. so there is absolutely no reason to remove it.

old Re: Ideas for Counter-Strike 2D 0.1.2.1

ndz
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• Graphics in HD or HQ4X,HQ3X Filters
• Suport for .mp3 formats
• Intro Music like Counter-Striker 1.6 gamestartup
• Lag Compesation
• More weapons
• Voice Chat
• Anything that can be done with Lua

Admin/mod comment

Did you just quote half of the things I put in the do-not-suggest list?

old Re: Ideas for Counter-Strike 2D 0.1.2.1

Suprise
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@user ndz: Did you read this
Engin33R has written
All right people, here's a very important post:

LIST OF THINGS THAT ARE FORBIDDEN TO SUGGEST:
More weapons
More NPCs
Weapon editor
Customizable NPCs
Crouching
Jumping
More entities
Voice chat (we've been over this...)
Vehicles
Lag compensation
Anything that can be done with Lua
Different resolutions

Suggesting any of these will get you a warning, in severe cases - your post removed and you probably temp. banned for a little while, for educational purposes.
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