if I put the following script after an item/object/unit what would happen if there were more than one of what I was talking about. here's and example
1
2
3
on:use {
freestored "unit",2,3,2;
}
and there were 10 raptors on the island, what would happen. or If I put
1
$la=count_stored "unit",2,3;
what would happen if there were 10 raptors.
ps. I know the second script is wrong but you know what I mean Admin/mod comment
title changed... 1
freestored "unit",2,3,2;
mediated: "look at the unit with the ID 2 and if there are any items of type 3 stored in it, delete 2 of them".
1
$la=count_stored "unit",2,3;
"look at the unit with the ID 2 and if there are any items of type 3 stored in it, count them and return the number into a variable". Hurri04 has written
1
freestored "unit",2,3,2;
mediated: "look at the unit with the ID 2 and if there are any items of type 3 stored in it, delete 2 of them".
1
$la=count_stored "unit",2,3;
"look at the unit with the ID 2 and if there are any items of type 3 stored in it, count them and return the number into a variable".
no I know what it means/does but say:
you put that script on a map.
unit w/ id 2=raptor
there are 10 raptors on the map
then what would it do depends, if the unit with ID 2 is a raptor, then the script will check if there are items stored in this one specific raptor (loot or something).
btw, why is the title "random ?tion" ?? Hurri04 has written
depends, if the unit with ID 2 is a raptor, then the script will check if there are items stored in this one specific raptor (loot or something).
btw, why is the title "random ?tion" ??
NO, I mean that since the unit w/ id number 2 is raptor and then you put that script in a map and there are 10 raptors in the map. Which raptor will it choose to check?
the title is that cuz it dont let you use the word question as I said, the raptor with ID 2 will be checked since there can be only one unit with this ID, so it doesnt matter how many raptors you place on the map. DC Admin Offline
each raptor (and each unit/item/object in general) has a unique ID. it will always check the one with the ID you specify!
do not confuse the type id and the unique id for the instance on the map. those are 2 different ids.
type id: describing the TYPE of a unit/object/item. so several units/items/objects on the map can have the same id
instance id: this id is unique. there can only be one unit, one item and one object with that ID. never two at the same time.
commands like freestored and count_stored use the unique instance id, not the type id, because you have to specify one single unit/object.
also you should choose a real title instead of this crappy question crap which totally makes the title useless. I totally didn't forbid the word "question" in titles for fun... Example:
The "101" is not the ID that you find in the "units_" list, it's the ID of the unit placed in the editor, as DC said, each unit placed in the editor will have it's own unique ID.
That ID can be found on the upper right part of the screen when you click on the unit.