Spoiler ### Mercenary
id=63
name=Mercenary
group=human
model=gfx\mercenary.b3d
icon=gfx\mercenary.bmp
scale=0.9
colxr=9
colyr=20
behaviour=predator
speed=1.0
eyes=25
health=100
damage=10
range=250
attackrange=215
maxweight=25000
ani_move=2,3,0.10
ani_attack=23,26,0.10
ani_die=4,7,0.15
ani_idle1=9,13,0.09
ani_idle2=14,21,0.08
ani_idle3=21,23,0.12
sfx=native
script=start
on:kill {
event "iskill_hunt","global";
}
on:hit {
$tmp=create("item",21);
setpos "item",$tmp,impact_x(),impact_y(),impact_z(); setrot "item",$tmp,0,getyaw("unit",1),0;
}
script=end
### GMN
id=23
name=GMN Shooter
group=human
model=gfx\shooterP.b3d
icon=gfx\shooterP.bmp
colxr=9
colyr=20
behaviour=predator
speed=1.0
eyes=10
health=130
damage=13
range=250
attackrange=215
maxweight=250
ani_move=2,4,0.09
ani_attack=5,10,0.1
ani_die=19,40,0.09
ani_idle1=5,19,0.07
sfx=soldier
script=start
on:kill {
event "iskill_hunt","global";
}
on:hit {
$tmp=create("item",21);
setpos "item",$tmp,impact_x(),impact_y(),impact_z(); setrot "item",$tmp,0,getyaw("unit",1),0;
}
script=end